Compares Vector3 values for equality : Vector « Development Class « C# / C Sharp

Home
C# / C Sharp
1.2D Graphics
2.Class Interface
3.Collections Data Structure
4.Components
5.Data Types
6.Database ADO.net
7.Date Time
8.Design Patterns
9.Development Class
10.Event
11.File Stream
12.Generics
13.GUI Windows Form
14.Internationalization I18N
15.Language Basics
16.LINQ
17.Network
18.Office
19.Reflection
20.Regular Expressions
21.Security
22.Services Event
23.Thread
24.Web Services
25.Windows
26.Windows Presentation Foundation
27.XML
28.XML LINQ
C# / C Sharp » Development Class » VectorScreenshots 
Compares Vector3 values for equality
        
//////////////////////////////////////////////////////////////////////
//  Copyright (C) 2010 by Conquera Team
//  Part of the Conquera Project
//
//  This program is free software: you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation, either version 2 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
////////////////////////////////////////////////////////////////////////

using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;

namespace Ale.Tools
{
    /// <summary>
    /// 
    /// </summary>
    public static class AleMathUtils
    {
        public static Random Random = new Random();
        /// <summary>
        /// Compares values for equality
        /// </summary>
        /// <param name="v1"></param>
        /// <param name="v2"></param>
        /// <param name="epsilon"></param>
        /// <returns></returns>
        public static bool Equals(float v1, float v2, float epsilon)
        {
            return (Math.Abs(v1 - v2< epsilon);
        }

        /// <summary>
        /// Compares values for equality (epsion = 0.00001)
        /// </summary>
        /// <param name="v1"></param>
        /// <param name="v2"></param>
        /// <returns></returns>
        public static bool Equals(float v1, float v2)
        {
            return Equals(v1, v2, 0.00001f);
        }

        /// <summary>
        /// Compares values for equality
        /// </summary>
        /// <param name="v1"></param>
        /// <param name="v2"></param>
        /// <param name="epsilon"></param>
        /// <returns></returns>
        public static bool Equals(ref Vector2 v1, ref Vector2 v2, float epsilon)
        {
            return (Equals(v1.X, v2.X, epsilon&&
                    Equals(v1.Y, v2.Y, epsilon));

        }

        /// <summary>
        /// Compares values for equality (epsion = 0.00001)
        /// </summary>
        /// <param name="v1"></param>
        /// <param name="v2"></param>
        /// <returns></returns>
        public static bool Equals(ref Vector2 v1, ref Vector2 v2)
        {
            return Equals(ref v1, ref v2, 0.00001f);
        }

        /// <summary>
        /// Compares values for equality
        /// </summary>
        /// <param name="v1"></param>
        /// <param name="v2"></param>
        /// <param name="epsilon"></param>
        /// <returns></returns>
        public static bool Equals(Vector2 v1, Vector2 v2, float epsilon)
        {
            return Equals(ref v1, ref v2, epsilon);
        }

        /// <summary>
        /// Compares values for equality (epsion = 0.00001)
        /// </summary>
        /// <param name="v1"></param>
        /// <param name="v2"></param>
        /// <returns></returns>
        public static bool Equals(Vector2 v1, Vector2 v2)
        {
            return Equals(ref v1, ref v2, 0.00001f);
        }

        /// <summary>
        /// Compares values for equality
        /// </summary>
        /// <param name="v1"></param>
        /// <param name="v2"></param>
        /// <param name="epsilon"></param>
        /// <returns></returns>
        public static bool Equals(ref Vector3 v1, ref Vector3 v2, float epsilon)
        {
            return (Equals(v1.X, v2.X, epsilon&&
                    Equals(v1.Y, v2.Y, epsilon&&
                    Equals(v1.Z, v2.Z, epsilon));

        }

        /// <summary>
        /// Compares values for equality (epsion = 0.00001)
        /// </summary>
        /// <param name="v1"></param>
        /// <param name="v2"></param>
        /// <returns></returns>
        public static bool Equals(ref Vector3 v1, ref Vector3 v2)
        {
            return Equals(ref v1, ref v2, 0.00001f);
        }

        /// <summary>
        /// Compares values for equality
        /// </summary>
        /// <param name="v1"></param>
        /// <param name="v2"></param>
        /// <param name="epsilon"></param>
        /// <returns></returns>
        public static bool Equals(Vector3 v1, Vector3 v2, float epsilon)
        {
            return Equals(ref v1, ref v2, epsilon);
        }

        /// <summary>
        /// Compares values for equality (epsion = 0.00001)
        /// </summary>
        /// <param name="v1"></param>
        /// <param name="v2"></param>
        /// <returns></returns>
        public static bool Equals(Vector3 v1, Vector3 v2)
        {
            return Equals(ref v1, ref v2, 0.00001f);
        }

    }
}

   
    
    
    
    
    
    
    
  
Related examples in the same category
1.Vector class
2.Truncate Vector2
3.Perpendicular Vector2
4.Vector2D struct
5.Gets the perpendicular vector to a specified vector
6.Rotate Vector
7.Finds the cross product of the 2 vectors created by the 3 vertices.
8.Remap a value specified relative to a pair of bounding values to the corresponding value relative to another pair of bounds.
java2s.com  | Contact Us | Privacy Policy
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.