Repeating a Task over Time : Timer « Animation « Flash / Flex / ActionScript

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Flash / Flex / ActionScript » Animation » Timer 
Repeating a Task over Time
 

package {
    import flash.display.Sprite;
    import flash.events.TimerEvent;
    import flash.utils.Timer;
    
    public class Main extends Sprite {
        private var _PreviousTime:Number = 0;
        
        public function Main(  ) {
            var tTimer:Timer = new Timer(50010);
            tTimer.addEventListener(TimerEvent.TIMER, onTimer);
            tTimer.start(  );
        }
        
        private function onTimer(event:TimerEvent):void {
            trace(flash.utils.getTimer(  ) - _PreviousTime);
            _PreviousTime = flash.utils.getTimer(  )
        }
    }
}

        
Related examples in the same category
1.Creating a Timer
2.Two timers are set, one for a square sprite and one for a circle sprite
3.Change text value in a TextField in a timer
4.Post-Event Updates for Timer Events
5.draws a single line with a random stroke style every 250 milliseconds. It uses clear( ) to erase the previously drawn line.
6.Creating Symbols Within Flash CS3
7.Defers the call to the deferredMethod( ) method for five seconds:
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