Buffering a Streaming Sound : Sound « Development « Flash / Flex / ActionScript

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Flash / Flex / ActionScript » Development » Sound 
Buffering a Streaming Sound
 

package{
    import flash.display.Sprite;
    import flash.media.*;
    import flash.events.*;
    import flash.net.*;
    import flash.text.*;
  public class Main extends Sprite{
    public function Main(){
        var context:SoundLoaderContext = new SoundLoaderContext();
        context.bufferTime = 10000// set buffer time to 10 seconds.
        var song:Sound = new Sound(new URLRequest("http://losdesigns.com/music/robotPicksFlowers.mp3"), context);
        song.play();

    }
  }
}

        
Related examples in the same category
1.Offsetting the Start of a Sound
2.Getting the Size of a Sound File
3.Pausing and Restarting a Sound
4.Reading the Sound Spectrum
5.Applying Sound Transformations
6.Controlling Playback of a Sound
7.How Sound Works in AS3: assume that there is an MP3 file with the name sound.mp3 stored in the same folder as the SWF file.
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