Class-level font embedding : Font « TextField « Flash / Flex / ActionScript

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Flash / Flex / ActionScript » TextField » Font 
Class-level font embedding
 

package {
  import flash.display.*;
  import flash.text.*;
  import mx.core.FontAsset;
  
  public class HelloWorld extends Sprite {
    Verdana;

    public function HelloWorld (  ) {
      var t:TextField = new TextField(  );
      t.embedFonts = true;
      t.htmlText = "<FONT FACE='Verdana'>Hello world</FONT>";
      addChild(t);
    }
  }
}
[Embed(source="c:/windows/fonts/verdana.ttf", fontFamily="Verdana")]
class Verdana extends FontAsset {
}

        
Related examples in the same category
1.Hello World, in Verdana
2.Embedding fonts centrally
3.Set the font with HTML
4.Using bold and italic with embedded fonts
5.Loading Fonts at Runtime
6.Missing Fonts and Glyphs
7.Listing all embedded fonts
8.Listing all device fonts
9.Listing all embedded and device fonts
10.Automatically selecting a fallback font
11.Determining Glyph Availability
12.Embedded-Text Rendering
13.Creates a TextField object and then tells Flash Player to render it with embedded fonts using the FlashType renderer:
14.FlashType versus Flash Player's standard vector-renderer
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