Generate Polygon : Shape « 2D Graphics GUI « Java

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Java » 2D Graphics GUI » ShapeScreenshots 
Generate Polygon
    
import java.awt.Polygon;
import java.awt.Shape;
import java.awt.geom.AffineTransform;
import java.awt.geom.Ellipse2D;
import java.awt.geom.GeneralPath;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;

/*
 * $Id: ShapeUtils.java,v 1.4 2008/10/14 22:31:46 rah003 Exp $
 *
 * Copyright 2006 Sun Microsystems, Inc., 4150 Network Circle,
 * Santa Clara, California 95054, U.S.A. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */
public class Utils {

  public static Shape generatePolygon(int sides, int outsideRadius, boolean normalize) {
    return generatePolygon(sides, outsideRadius, 0, normalize);
  }

  public static Shape generatePolygon(int sides, int outsideRadius, int insideRadius,
      boolean normalize) {
    Shape shape = generatePolygon(sides, outsideRadius, insideRadius);
    if (normalize) {
      Rectangle2D bounds = shape.getBounds2D();
      GeneralPath path = new GeneralPath(shape);
      shape = path.createTransformedShape(AffineTransform.getTranslateInstance(-bounds.getX(),
          -bounds.getY()));
    }
    return shape;
  }

  public static Shape generatePolygon(int sides, int outsideRadius, int insideRadius) {

    if (sides < 3) {
      return new Ellipse2D.Float(001010);
    }

    AffineTransform trans = new AffineTransform();
    Polygon poly = new Polygon();
    for (int i = 0; i < sides; i++) {
      trans.rotate(Math.PI * (floatsides / 2);
      Point2D out = trans.transform(new Point2D.Float(0, outsideRadius)null);
      poly.addPoint((intout.getX()(intout.getY());
      trans.rotate(Math.PI * (floatsides / 2);
      if (insideRadius > 0) {
        Point2D in = trans.transform(new Point2D.Float(0, insideRadius)null);
        poly.addPoint((intin.getX()(intin.getY());
      }
    }

    return poly;
  }
}

   
    
    
    
  
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3.Creating a Shape Using Lines and Curves
4.Combining Shapes
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7.Draw a PolygonDraw a Polygon
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10.Fill a polygonFill a polygon
11.Fill a solid oval
12.Fill a (Round)rectangleFill a (Round)rectangle
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17.Fill a Rectangle 2Fill a Rectangle 2
18.Fill Arc 2Fill Arc 2
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20.Draw unicode string Draw unicode string
21.Shape combineShape combine
22.EffectsEffects
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25.Hypnosis SpiralHypnosis Spiral
26.GlyphVector.getNumGlyphs()
27.Resize a shape
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30.Compares two lines are returns true if they are equal or both null.
31.Creates a diagonal cross shape.
32.Creates a diamond shape.
33.Creates a new Stroke-Object for the given type and with.
34.Creates a region surrounding a line segment by 'widening' the line segment.
35.Creates a triangle shape that points downwards.
36.Creates a triangle shape that points upwards.
37.Polygon with float coordinates.
38.Polyline 2D
39.Serialises a Shape object.
40.Tests two polygons for equality. If both are null this method returns true.
41.Union two rectangles
42.Calculate Intersection Clip
43.Draws a shape with the specified rotation about (x, y).
44.Checks, whether the given rectangle1 fully contains rectangle 2 (even if rectangle 2 has a height or width of zero!).
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