Game Action Example : Game « J2ME « Java

Home
Java
1.2D Graphics GUI
2.3D
3.Advanced Graphics
4.Ant
5.Apache Common
6.Chart
7.Class
8.Collections Data Structure
9.Data Type
10.Database SQL JDBC
11.Design Pattern
12.Development Class
13.EJB3
14.Email
15.Event
16.File Input Output
17.Game
18.Generics
19.GWT
20.Hibernate
21.I18N
22.J2EE
23.J2ME
24.JavaFX
25.JDK 6
26.JDK 7
27.JNDI LDAP
28.JPA
29.JSP
30.JSTL
31.Language Basics
32.Network Protocol
33.PDF RTF
34.Reflection
35.Regular Expressions
36.Scripting
37.Security
38.Servlets
39.Spring
40.Swing Components
41.Swing JFC
42.SWT JFace Eclipse
43.Threads
44.Tiny Application
45.Velocity
46.Web Services SOA
47.XML
Java » J2ME » Game 




Game Action Example
Game Action Example

/*
J2ME: The Complete Reference

James Keogh

Publisher: McGraw-Hill

ISBN 0072227109

*/
//jad file (please verify the jar size)
/*
MIDlet-Name: GameActionExample
MIDlet-Version: 1.0
MIDlet-Vendor: MyCompany
MIDlet-Jar-URL: GameActionExample.jar
MIDlet-1: GameActionExample, , GameActionExample
MicroEdition-Configuration: CLDC-1.0
MicroEdition-Profile: MIDP-1.0
MIDlet-JAR-SIZE: 100

*/
import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;
public class GameActionExample extends MIDlet
{
  private Display  display;       
  private MyCanvas canvas;   
  public GameActionExample()
  {
    display = Display.getDisplay(this);
    canvas  = new MyCanvas (this);
  }
  protected void startApp()
  {
    display.setCurrent(canvas);
  }
  protected void pauseApp()
  
  }
  protected void destroyAppboolean unconditional )
  
  }
  public void exitMIDlet()
  {
    destroyApp(true);
    notifyDestroyed();
  }
}
class MyCanvas extends Canvas implements CommandListener
{
  private Command exit;          
  private String message;
  private GameActionExample gameActionExample;
  private int x, y;
  public MyCanvas (GameActionExample gameActionExample)
  {
    x = 5;
    y = 5;
    message = "Use Game Keys";    
    this.gameActionExample = gameActionExample;
    exit = new Command("Exit", Command.EXIT, 1);
    addCommand(exit);
    setCommandListener(this);
  
  protected void paint(Graphics graphics)
  {
    graphics.setColor(255,255,255);
    graphics.fillRect(00, getWidth(), getHeight());
    graphics.setColor(25500);
    graphics.drawString(message, x, y, Graphics.TOP | Graphics.LEFT);
  }
  public void commandAction(Command command, Displayable displayable)
  {
    if (command == exit)
    {
      gameActionExample.exitMIDlet();
     }
  }
  protected void keyPressed(int key)
  {
    switch getGameAction(key) ){
     case Canvas.UP:
       message = "up";
       y--;
       break;
     case Canvas.DOWN:
       message = "down";
       y++;
       break;
     case Canvas.LEFT:
       message = "left";
       x--;
       break;
     case Canvas.RIGHT:
       message = "right";
       x++;
       break;
     case Canvas.FIRE:
       message = "FIRE";
       break;
    }
    repaint();
  }
}


           
       














Related examples in the same category
1.Maze gameMaze game
2.Checkers gameCheckers game
3.Game Key EventGame Key Event
4.Sweep GameSweep Game
5.SweepSweep
6.Dungeon game
7.Tumbleweed game
8.Canvas for processing game actionsCanvas for processing game actions
java2s.com  | Contact Us | Privacy Policy
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.