Teapot : Object Model « 3D « Java

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Java » 3D » Object Model 




Teapot
Teapot


import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.Frame;
import java.awt.GraphicsConfiguration;
import java.io.FileNotFoundException;
import java.net.MalformedURLException;
import java.net.URL;

import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Vector3f;

import com.sun.j3d.loaders.IncorrectFormatException;
import com.sun.j3d.loaders.ParsingErrorException;
import com.sun.j3d.loaders.Scene;
import com.sun.j3d.loaders.objectfile.ObjectFile;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.universe.SimpleUniverse;

/**
 * !Diese Klasse wurde fur das Laden uber ein JAR-Archiv oder Applet welches ein
 * JAR - Archiv nutzt angepasst Um das Programm als einfache Applikation uber
 * einen class-File laufen zu lassen bitte auf den Code zum Einladen der OBJ
 * Datei im Tutorial zuruckgreifen!
 */
public class Phong extends Applet {

  /**
   * init Methoden fur die Darstellung als Applet
   */
  public void init() {
    setLayout(new BorderLayout());
    GraphicsConfiguration config = SimpleUniverse
        .getPreferredConfiguration();
    canvas3D = new Canvas3D(config);
    add("Center", canvas3D);
    BranchGroup szene = macheSzene();
    szene.compile();
    universe = new SimpleUniverse(canvas3D);
    universe.getViewingPlatform().setNominalViewingTransform();
    universe.addBranchGraph(szene);
  }

  /**
   * Erstellt den Szenegraphen
   
   @return BranchGroup
   */
  public BranchGroup macheSzene() {
    BranchGroup objWurzel = new BranchGroup();
    // Transformation, 2 Rotationen:
    Transform3D drehung = new Transform3D();
    Transform3D drehung2 = new Transform3D();
    drehung.rotX(Math.PI / 4.0d);
    drehung2.rotY(Math.PI / 5.0d);
    drehung.mul(drehung2);
    TransformGroup objDreh = new TransformGroup(drehung);
    //Loader
    ObjectFile file = new ObjectFile(ObjectFile.RESIZE);
    Scene scene = null;
    try {
        scene = file.load(ClassLoader.getSystemResource("teapot.obj"));

    catch (Exception e) {
      System.err.println(e);
      System.exit(1);
    }
    objDreh.addChild(scene.getSceneGroup());

    DirectionalLight d_Licht = new DirectionalLight(new Color3f(1.0f1.0f,
        1.0f)new Vector3f(-1.0f, -1.0f, -1.0f));
    d_Licht.setInfluencingBounds(new BoundingSphere(new Point3d(0.0d0.0d,
        0.0d)100.0d));
    objDreh.addChild(d_Licht);
    objWurzel.addChild(objDreh);
    return objWurzel;
  }

  /**
   * gibt speicher frei
   */
  public void destroy() {
    universe.removeAllLocales();
  }

  public static void main(String[] args) {
    frame = new MainFrame(new Phong()500500);
    frame.setTitle("Phong");
  }

  //---- Attribute -----------------------
  private SimpleUniverse universe;

  private Canvas3D canvas3D;

  private static Frame frame;
}



           
       














Phong.zip( 18 k)
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