A standard hierarchical tree widget. The tree contains a hierarchy of
TreeItem
s that the user can open, close, and select.
Internally, UiApp widgets are built on top of the Google Web Toolkit, and it can sometimes be helpful to look at the GWT documentation directly. You can find the Tree documentation here.
Methods
Method | Return type | Brief description |
---|---|---|
add(widget) | Tree | Add a widget to the Tree . |
addBlurHandler(handler) | Tree | Add a handler for blur events (losing keyboard focus). |
addCloseHandler(handler) | Tree | Add a handler for close events. |
addFocusHandler(handler) | Tree | Add a handler for focus events (gaining keyboard focus). |
addItem(text) | Tree | Adds a new child tree item containing the specified HTML. |
addItem(item) | Tree | Adds a TreeItem as a child to this Tree . |
addItem(widget) | Tree | Adds a new child tree item containing the specified widget. |
addKeyDownHandler(handler) | Tree | Add a handler for key down events. |
addKeyPressHandler(handler) | Tree | Add a handler for key press events. |
addKeyUpHandler(handler) | Tree | Add a handler for key up events. |
addMouseDownHandler(handler) | Tree | Add a handler for mouse down events. |
addMouseMoveHandler(handler) | Tree | Add a handler for mouse move events. |
addMouseOutHandler(handler) | Tree | Add a handler for mouse out events. |
addMouseOverHandler(handler) | Tree | Add a handler for mouse move events. |
addMouseUpHandler(handler) | Tree | Add a handler for mouse up events. |
addMouseWheelHandler(handler) | Tree | Add a handler for mouse wheel events. |
addOpenHandler(handler) | Tree | Add a handler for open events. |
addSelectionHandler(handler) | Tree | Add a handler for selection events. |
addStyleDependentName(styleName) | Tree | Sets the dependent style name of this Tree . |
addStyleName(styleName) | Tree | Adds a style name to this Tree . |
clear() | Tree | Removes all children. |
getId() | String | Returns the id that has been assigned to this object. |
getTag() | String | Gets the text tag of this Tree . |
getType() | String | Gets the type of this object. |
setAnimationEnabled(animationEnabled) | Tree | Sets whether opening and closing the Tree is animated. |
setFocus(focus) | Tree | Explicitly focus/unfocus this Tree . |
setHeight(height) | Tree | Sets the height of this Tree . |
setId(id) | Tree | Sets the id of this Tree . |
setPixelSize(width, height) | Tree | Sets the size of this Tree in pixels. |
setSelectedItem(item) | Tree | Selects the given item. |
setSelectedItem(item, fireEvents) | Tree | Selects the given item and optionally fire events. |
setSize(width, height) | Tree | Sets the size of this Tree . |
setStyleAttribute(attribute, value) | Tree | Sets one of this Tree 's style attributes to a new value. |
setStyleAttributes(attributes) | Tree | Sets this Tree 's style attributes. |
setStyleName(styleName) | Tree | Sets the style name of this Tree . |
setStylePrimaryName(styleName) | Tree | Sets the primary style name of this Tree . |
setTabIndex(index) | Tree | Sets the Tree 's position in the tab index. |
setTag(tag) | Tree | Sets the text tag of this Tree . |
setTitle(title) | Tree | Sets the hover title of this Tree . |
setVisible(visible) | Tree | Sets whether this Tree is visible. |
setWidth(width) | Tree | Sets the width of this Tree . |
Detailed documentation
add(widget)
Add a widget to the Tree
.
Parameters
Name | Type | Description |
---|---|---|
widget | Widget | the widget to add. |
Return
addBlurHandler(handler)
Add a handler for blur events (losing keyboard focus).
Note that you can have multiple handlers for the same event on the same widget. They will be
called in the order that they were added to the widget, although
ServerHandler
s may
appear to happen simultaneously.
The handler passes back some information to the server about what happened. This information can be accessed as follows:
function doGet() {
var app = UiApp.createApplication();
var button = app.createButton("a button");
var handler = app.createServerHandler("handlerFunction");
button.addBlurHandler(handler);
app.add(button);
return app;
}
function handlerFunction(eventInfo) {
var parameter = eventInfo.parameter;
// the type of event, in this case "blur".
var eventType = parameter.eventType;
// the id of the widget that fired this event.
var source = parameter.source;
}
In addition, the values of certain widgets can be sent up with the event as well, as "callback
elements." See the documentation of
ServerHandler
for more information.Parameters
Name | Type | Description |
---|---|---|
handler | Handler | the handler to execute when the event occurs. This can be a
ClientHandler or a
ServerHandler . |
Return
addCloseHandler(handler)
Add a handler for close events.
Note that you can have multiple handlers for the same event on the same widget. They will be
called in the order that they were added to the widget, although
ServerHandler
s may
appear to happen simultaneously.
The handler passes back some information to the server about what happened. This information can be accessed as follows:
function doGet() {
var app = UiApp.createApplication();
var item1 = app.createTreeItem("item1");
item1.addItem(app.createTreeItem("item2"));
var tree = app.createTree();
tree.addItem(item1);
var handler = app.createServerHandler("handlerFunction");
tree.addCloseHandler(handler)
app.add(tree);
return app;
}
function handlerFunction(eventInfo) {
var parameter = eventInfo.parameter;
// the type of event, in this case "close".
var eventType = parameter.eventType;
// the id of the widget that fired this event.
var source = parameter.source;
}
In addition, the values of certain widgets can be sent up with the event as well as "callback
elements." See the documentation of
ServerHandler
for more information.Parameters
Name | Type | Description |
---|---|---|
handler | Handler | the handler to execute when the event occurs. This can be a
ClientHandler or a
ServerHandler . |
Return
addFocusHandler(handler)
Add a handler for focus events (gaining keyboard focus).
Note that you can have multiple handlers for the same event on the same widget. They will be
called in the order that they were added to the widget, although
ServerHandler
s may
appear to happen simultaneously.
The handler passes back some information to the server about what happened. This information can be accessed as follows:
function doGet() {
var app = UiApp.createApplication();
var button = app.createButton("a button");
var handler = app.createServerHandler("handlerFunction");
button.addFocusHandler(handler);
app.add(button);
return app;
}
function handlerFunction(eventInfo) {
var parameter = eventInfo.parameter;
// the type of event, in this case "focus".
var eventType = parameter.eventType;
// the id of the widget that fired this event.
var source = parameter.source;
}
In addition, the values of certain widgets can be sent up with the event as well, as "callback
elements." See the documentation of
ServerHandler
for more information.Parameters
Name | Type | Description |
---|---|---|
handler | Handler | the handler to execute when the event occurs. This can be a
ClientHandler or a
ServerHandler . |
Return
addItem(text)
Adds a new child tree item containing the specified HTML.
Parameters
Name | Type | Description |
---|---|---|
text | String | the new item's text, treated as HTML. |
Return
addItem(item)
Adds a TreeItem as a child to this Tree
.
Parameters
Name | Type | Description |
---|---|---|
item | TreeItem | the child item. |
Return
addItem(widget)
Adds a new child tree item containing the specified widget.
Parameters
Name | Type | Description |
---|---|---|
widget | Widget | the widget to put inside the new item. |
Return
addKeyDownHandler(handler)
Add a handler for key down events.
Note that you can have multiple handlers for the same event on the same widget. They will be
called in the order that they were added to the widget, although
ServerHandler
s may
appear to happen simultaneously.
The handler passes back some information to the server about what happened. This information can be accessed as follows:
function doGet() {
var app = UiApp.createApplication();
var button = app.createButton("a button");
var handler = app.createServerHandler("handlerFunction");
button.addKeyDownHandler(handler);
app.add(button);
return app;
}
function handlerFunction(eventInfo) {
var parameter = eventInfo.parameter;
// the type of event, in this case "keydown".
var eventType = parameter.eventType;
// the id of the widget that fired this event.
var source = parameter.source;
// what key was pressed. See below for a link explaining what these values mean.
var charCode = parameter.charCode;
var keyCode = parameter.keyCode;
// whether the various modifier keys were also pressed (true or false)
var shift = parameter.shift;
var alt = parameter.alt;
var ctrl = parameter.ctrl;
var meta = parameter.meta;
}
In addition, the values of certain widgets can be sent up with the event as well, as "callback
elements." See the documentation of
ServerHandler
for more information.
For an explanation of charCode and keyCode, including what to expect on different browsers,
look here.Parameters
Name | Type | Description |
---|---|---|
handler | Handler | the handler to execute when the event occurs. This can be a
ClientHandler or a
ServerHandler . |
Return
addKeyPressHandler(handler)
Add a handler for key press events.
Note that you can have multiple handlers for the same event on the same widget. They will be
called in the order that they were added to the widget, although
ServerHandler
s may
appear to happen simultaneously.
The handler passes back some information to the server about what happened. This information can be accessed as follows:
function doGet() {
var app = UiApp.createApplication();
var button = app.createButton("a button");
var handler = app.createServerHandler("handlerFunction");
button.addKeyPressHandler(handler);
app.add(button);
return app;
}
function handlerFunction(eventInfo) {
var parameter = eventInfo.parameter;
// the type of event, in this case "keypress".
var eventType = parameter.eventType;
// the id of the widget that fired this event.
var source = parameter.source;
// what key was pressed. See below for a link explaining what these values mean.
var charCode = parameter.charCode;
var keyCode = parameter.keyCode;
// whether the various modifier keys were also pressed (true or false)
var shift = parameter.shift;
var alt = parameter.alt;
var ctrl = parameter.ctrl;
var meta = parameter.meta;
}
In addition, the values of certain widgets can be sent up with the event as well, as "callback
elements." See the documentation of
ServerHandler
for more information.
For an explanation of charCode and keyCode, including what to expect on different browsers,
look here.Parameters
Name | Type | Description |
---|---|---|
handler | Handler | the handler to execute when the event occurs. This can be a
ClientHandler or a
ServerHandler . |
Return
addKeyUpHandler(handler)
Add a handler for key up events.
Note that you can have multiple handlers for the same event on the same widget. They will be
called in the order that they were added to the widget, although
ServerHandler
s may
appear to happen simultaneously.
The handler passes back some information to the server about what happened. This information can be accessed as follows:
function doGet() {
var app = UiApp.createApplication();
var button = app.createButton("a button");
var handler = app.createServerHandler("handlerFunction");
button.addKeyUpHandler(handler);
app.add(button);
return app;
}
function handlerFunction(eventInfo) {
var parameter = eventInfo.parameter;
// the type of event, in this case "keyup".
var eventType = parameter.eventType;
// the id of the widget that fired this event.
var source = parameter.source;
// what key was pressed. See below for a link explaining what these values mean.
var charCode = parameter.charCode;
var keyCode = parameter.keyCode;
// whether the various modifier keys were also pressed (true or false)
var shift = parameter.shift;
var alt = parameter.alt;
var ctrl = parameter.ctrl;
var meta = parameter.meta;
}
In addition, the values of certain widgets can be sent up with the event as well, as "callback
elements." See the documentation of
ServerHandler
for more information.
For an explanation of charCode and keyCode, including what to expect on different browsers,
look here.Parameters
Name | Type | Description |
---|---|---|
handler | Handler | the handler to execute when the event occurs. This can be a
ClientHandler or a
ServerHandler . |
Return
addMouseDownHandler(handler)
Add a handler for mouse down events.
Note that you can have multiple handlers for the same event on the same widget. They will be
called in the order that they were added to the widget, although
ServerHandler
s may
appear to happen simultaneously.
The handler passes back some information to the server about what happened. This information can be accessed as follows:
function doGet() {
var app = UiApp.createApplication();
var button = app.createButton("a button");
var handler = app.createServerHandler("handlerFunction");
button.addMouseDownHandler(handler);
app.add(button);
return app;
}
function handlerFunction(eventInfo) {
var parameter = eventInfo.parameter;
// the type of event, in this case "mousedown".
var eventType = parameter.eventType;
// the id of the widget that fired this event.
var source = parameter.source;
// mouse x and y position relative to the widget that fired the event.
var x = parameter.x;
var y = parameter.y;
// mouse x and y position within the browser window's client area.
var clientX = parameter.clientX;
var clientY = parameter.clientY;
// mouse x and y position within the user's display.
var screenX = parameter.screenX;
var screenY = parameter.screenY;
// the mouse button used. Left is 1, right is 2, and middle is 4.
var button = parameter.button;
// whether the various modifier keys were also pressed (true or false)
var shift = parameter.shift;
var alt = parameter.alt;
var ctrl = parameter.ctrl;
var meta = parameter.meta;
}
In addition, the values of certain widgets can be sent up with the event as well, as "callback
elements." See the documentation of
ServerHandler
for more information.Parameters
Name | Type | Description |
---|---|---|
handler | Handler | the handler to execute when the event occurs. This can be a
ClientHandler or a
ServerHandler . |
Return
addMouseMoveHandler(handler)
Add a handler for mouse move events.
Note that you can have multiple handlers for the same event on the same widget. They will be
called in the order that they were added to the widget, although
ServerHandler
s may
appear to happen simultaneously.
The handler passes back some information to the server about what happened. This information can be accessed as follows:
function doGet() {
var app = UiApp.createApplication();
var button = app.createButton("a button");
var handler = app.createServerHandler("handlerFunction");
button.addMouseMoveHandler(handler);
app.add(button);
return app;
}
function handlerFunction(eventInfo) {
var parameter = eventInfo.parameter;
// the type of event, in this case "mousemove".
var eventType = parameter.eventType;
// the id of the widget that fired this event.
var source = parameter.source;
// mouse x and y position relative to the widget that fired the event.
var x = parameter.x;
var y = parameter.y;
// mouse x and y position within the browser window's client area.
var clientX = parameter.clientX;
var clientY = parameter.clientY;
// mouse x and y position within the user's display.
var screenX = parameter.screenX;
var screenY = parameter.screenY;
// the mouse button used. Left is 1, right is 2, and middle is 4.
var button = parameter.button;
// whether the various modifier keys were also pressed (true or false)
var shift = parameter.shift;
var alt = parameter.alt;
var ctrl = parameter.ctrl;
var meta = parameter.meta;
}
In addition, the values of certain widgets can be sent up with the event as well, as "callback
elements." See the documentation of
ServerHandler
for more information.Parameters
Name | Type | Description |
---|---|---|
handler | Handler | the handler to execute when the event occurs. This can be a
ClientHandler or a
ServerHandler . |
Return
addMouseOutHandler(handler)
Add a handler for mouse out events.
Note that you can have multiple handlers for the same event on the same widget. They will be
called in the order that they were added to the widget, although
ServerHandler
s may
appear to happen simultaneously.
The handler passes back some information to the server about what happened. This information can be accessed as follows:
function doGet() {
var app = UiApp.createApplication();
var button = app.createButton("a button");
var handler = app.createServerHandler("handlerFunction");
button.addMouseOutHandler(handler);
app.add(button);
return app;
}
function handlerFunction(eventInfo) {
var parameter = eventInfo.parameter;
// the type of event, in this case "mouseout".
var eventType = parameter.eventType;
// the id of the widget that fired this event.
var source = parameter.source;
// mouse x and y position relative to the widget that fired the event.
var x = parameter.x;
var y = parameter.y;
// mouse x and y position within the browser window's client area.
var clientX = parameter.clientX;
var clientY = parameter.clientY;
// mouse x and y position within the user's display.
var screenX = parameter.screenX;
var screenY = parameter.screenY;
// the mouse button used. Left is 1, right is 2, and middle is 4.
var button = parameter.button;
// whether the various modifier keys were also pressed (true or false)
var shift = parameter.shift;
var alt = parameter.alt;
var ctrl = parameter.ctrl;
var meta = parameter.meta;
}
In addition, the values of certain widgets can be sent up with the event as well, as "callback
elements." See the documentation of
ServerHandler
for more information.Parameters
Name | Type | Description |
---|---|---|
handler | Handler | the handler to execute when the event occurs. This can be a
ClientHandler or a
ServerHandler . |
Return
addMouseOverHandler(handler)
Add a handler for mouse move events.
Note that you can have multiple handlers for the same event on the same widget. They will be
called in the order that they were added to the widget, although
ServerHandler
s may
appear to happen simultaneously.
The handler passes back some information to the server about what happened. This information can be accessed as follows:
function doGet() {
var app = UiApp.createApplication();
var button = app.createButton("a button");
var handler = app.createServerHandler("handlerFunction");
button.addMouseOverHandler(handler);
app.add(button);
return app;
}
function handlerFunction(eventInfo) {
var parameter = eventInfo.parameter;
// the type of event, in this case "mousover".
var eventType = parameter.eventType;
// the id of the widget that fired this event.
var source = parameter.source;
// mouse x and y position relative to the widget that fired the event.
var x = parameter.x;
var y = parameter.y;
// mouse x and y position within the browser window's client area.
var clientX = parameter.clientX;
var clientY = parameter.clientY;
// mouse x and y position within the user's display.
var screenX = parameter.screenX;
var screenY = parameter.screenY;
// the mouse button used. Left is 1, right is 2, and middle is 4.
var button = parameter.button;
// whether the various modifier keys were also pressed (true or false)
var shift = parameter.shift;
var alt = parameter.alt;
var ctrl = parameter.ctrl;
var meta = parameter.meta;
}
In addition, the values of certain widgets can be sent up with the event as well, as "callback
elements." See the documentation of
ServerHandler
for more information.Parameters
Name | Type | Description |
---|---|---|
handler | Handler | the handler to execute when the event occurs. This can be a
ClientHandler or a
ServerHandler . |
Return
addMouseUpHandler(handler)
Add a handler for mouse up events.
Note that you can have multiple handlers for the same event on the same widget. They will be
called in the order that they were added to the widget, although
ServerHandler
s may
appear to happen simultaneously.
The handler passes back some information to the server about what happened. This information can be accessed as follows:
function doGet() {
var app = UiApp.createApplication();
var button = app.createButton("a button");
var handler = app.createServerHandler("handlerFunction");
button.addMouseUpHandler(handler);
app.add(button);
return app;
}
function handlerFunction(eventInfo) {
var parameter = eventInfo.parameter;
// the type of event, in this case "mouseup".
var eventType = parameter.eventType;
// the id of the widget that fired this event.
var source = parameter.source;
// mouse x and y position relative to the widget that fired the event.
var x = parameter.x;
var y = parameter.y;
// mouse x and y position within the browser window's client area.
var clientX = parameter.clientX;
var clientY = parameter.clientY;
// mouse x and y position within the user's display.
var screenX = parameter.screenX;
var screenY = parameter.screenY;
// the mouse button used. Left is 1, right is 2, and middle is 4.
var button = parameter.button;
// whether the various modifier keys were also pressed (true or false)
var shift = parameter.shift;
var alt = parameter.alt;
var ctrl = parameter.ctrl;
var meta = parameter.meta;
}
In addition, the values of certain widgets can be sent up with the event as well, as "callback
elements." See the documentation of
ServerHandler
for more information.Parameters
Name | Type | Description |
---|---|---|
handler | Handler | the handler to execute when the event occurs. This can be a
ClientHandler or a
ServerHandler . |
Return
addMouseWheelHandler(handler)
Add a handler for mouse wheel events.
Note that you can have multiple handlers for the same event on the same widget. They will be
called in the order that they were added to the widget, although
ServerHandler
s may
appear to happen simultaneously.
The handler passes back some information to the server about what happened. This information can be accessed as follows:
function doGet() {
var app = UiApp.createApplication();
var button = app.createButton("a button");
var handler = app.createServerHandler("handlerFunction");
button.addMouseWheelHandler(handler);
app.add(button);
return app;
}
function handlerFunction(eventInfo) {
var parameter = eventInfo.parameter;
// the type of event, in this case "mousewheel".
var eventType = parameter.eventType;
// the id of the widget that fired this event.
var source = parameter.source;
// mouse x and y position relative to the widget that fired the event.
var x = parameter.x;
var y = parameter.y;
// mouse x and y position within the browser window's client area.
var clientX = parameter.clientX;
var clientY = parameter.clientY;
// mouse x and y position within the user's display.
var screenX = parameter.screenX;
var screenY = parameter.screenY;
// the mouse button used. Left is 1, right is 2, and middle is 4.
var button = parameter.button;
// whether the various modifier keys were also pressed (true or false)
var shift = parameter.shift;
var alt = parameter.alt;
var ctrl = parameter.ctrl;
var meta = parameter.meta;
}
In addition, the values of certain widgets can be sent up with the event as well, as "callback
elements." See the documentation of
ServerHandler
for more information.Parameters
Name | Type | Description |
---|---|---|
handler | Handler | the handler to execute when the event occurs. This can be a
ClientHandler or a
ServerHandler . |
Return
addOpenHandler(handler)
Add a handler for open events.
Note that you can have multiple handlers for the same event on the same widget. They will be
called in the order that they were added to the widget, although
ServerHandler
s may
appear to happen simultaneously.
The handler passes back some information to the server about what happened. This information can be accessed as follows:
function doGet() {
var app = UiApp.createApplication();
var item1 = app.createTreeItem("item1");
item1.addItem(app.createTreeItem("item2"));
var tree = app.createTree();
tree.addItem(item1);
var handler = app.createServerHandler("handlerFunction");
tree.addOpenHandler(handler)
app.add(tree);
return app;
}
function handlerFunction(eventInfo) {
var parameter = eventInfo.parameter;
// the type of event, in this case "close".
var eventType = parameter.eventType;
// the id of the widget that fired this event.
var source = parameter.source;
}
In addition, the values of certain widgets can be sent up with the event as well as "callback
elements." See the documentation of
ServerHandler
for more information.Parameters
Name | Type | Description |
---|---|---|
handler | Handler | the handler to execute when the event occurs. This can be a
ClientHandler or a
ServerHandler . |
Return
addSelectionHandler(handler)
Add a handler for selection events.
Note that you can have multiple handlers for the same event on the same widget. They will be
called in the order that they were added to the widget, although
ServerHandler
s may
appear to happen simultaneously.
The handler passes back some information to the server about what happened. This information can be accessed as follows:
function doGet() {
var app = UiApp.createApplication();
var item1 = app.createTreeItem("item1");
item1.addItem(app.createTreeItem("item2"));
var tree = app.createTree();
tree.addItem(item1);
var handler = app.createServerHandler("handlerFunction");
tree.addSelectionHandler(handler)
app.add(tree);
return app;
}
function handlerFunction(eventInfo) {
var parameter = eventInfo.parameter;
// the type of event, in this case "selection".
var eventType = parameter.eventType;
// the id of the widget that fired this event.
var source = parameter.source;
}
In addition, the values of certain widgets can be sent up with the event as well as "callback
elements." See the documentation of
ServerHandler
for more information.Parameters
Name | Type | Description |
---|---|---|
handler | Handler | the handler to execute when the event occurs. This can be a
ClientHandler or a
ServerHandler . |
Return
addStyleDependentName(styleName)
Sets the dependent style name of this Tree
.
This is useful for debugging but is otherwise of minimal use since there is no way to use custom stylesheets in UiApp.
Parameters
Name | Type | Description |
---|---|---|
styleName | String | the new style name. |
Return
addStyleName(styleName)
Adds a style name to this Tree
.
This is useful for debugging but is otherwise of minimal use since there is no way to use custom stylesheets in UiApp.
Parameters
Name | Type | Description |
---|---|---|
styleName | String | the new style name. |
Return
getId()
Returns the id that has been assigned to this object.
This can be used in conjunction with app.getElementById() to retrieve a reference to this object.
Return
String
— the id that has been assigned to this object
getType()
Gets the type of this object.
Return
String
— the object type
setAnimationEnabled(animationEnabled)
Sets whether opening and closing the Tree
is animated.
Parameters
Name | Type | Description |
---|---|---|
animationEnabled | Boolean | whether to animate opening and closing. |
Return
setFocus(focus)
Explicitly focus/unfocus this Tree
.
Only one widget can have focus at a time, and the widget that does will receive all keyboard events.
Parameters
Name | Type | Description |
---|---|---|
focus | Boolean | whether the Tree should have the current focus. |
Return
setHeight(height)
Sets the height of this Tree
.
Parameters
Name | Type | Description |
---|---|---|
height | String | the new height in any CSS unit such as "10px" or "50%". |
Return
setId(id)
Sets the id of this Tree
.
Parameters
Name | Type | Description |
---|---|---|
id | String | the new id, which can be used to retrieve the Tree from
app.getElementById(id). |
Return
setPixelSize(width, height)
Sets the size of this Tree
in pixels.
Parameters
Name | Type | Description |
---|---|---|
width | Integer | the new width in pixels. |
height | Integer | the new height in pixels. |
Return
setSelectedItem(item)
Selects the given item.
This does not fire any events.
Parameters
Name | Type | Description |
---|---|---|
item | TreeItem | the item to select. |
Return
setSelectedItem(item, fireEvents)
Selects the given item and optionally fire events.
Parameters
Name | Type | Description |
---|---|---|
item | TreeItem | the item to select. |
fireEvents | Boolean | whether to fire events. |
Return
setSize(width, height)
Sets the size of this Tree
.
Parameters
Name | Type | Description |
---|---|---|
width | String | the new width in any CSS unit such as "10px" or "50%". |
height | String | the new height in any CSS unit such as "10px" or "50%". |
Return
setStyleAttribute(attribute, value)
Sets one of this Tree
's style attributes to a new value. Valid attributes are
listed here; the values for each attribute are
the same as those available in CSS style sheets.
// Change the widget's background to black and text color to green.
widget.setStyleAttribute("background", "black")
.setStyleAttribute("color", "green");
Parameters
Name | Type | Description |
---|---|---|
attribute | String | the CSS attribute, in camel-case ("fontSize", not "font-size"), as listed here |
value | String | the CSS value |
Return
setStyleAttributes(attributes)
Sets this Tree
's style attributes. This is a convenience method that is equivalent
to calling setStyleAttribute with every key/value pair in the attributes object. Valid
attributes are listed here; the values for each
attribute are the same as those available in CSS style sheets.
// Change the widget's background to black and text color to green.
widget.setStyleAttributes({background: "black", color: "green"});
Parameters
Name | Type | Description |
---|---|---|
attributes | Object | an object of key/value pairs for the CSS attributes and values to set; valid attributes are listed here |
Return
setStyleName(styleName)
Sets the style name of this Tree
.
This is useful for debugging but is otherwise of minimal use since there is no way to use custom stylesheets in UiApp.
Parameters
Name | Type | Description |
---|---|---|
styleName | String | the new style name. |
Return
setStylePrimaryName(styleName)
Sets the primary style name of this Tree
.
This is useful for debugging but is otherwise of minimal use since there is no way to use custom stylesheets in UiApp.
Parameters
Name | Type | Description |
---|---|---|
styleName | String | the new style name. |
Return
setTabIndex(index)
Sets the Tree
's position in the tab index.
If more than one widget has the same tab index, each such widget will receive focus in an arbitrary order. Setting the tab index to -1 will cause this widget to be removed from the tab order.
Parameters
Name | Type | Description |
---|---|---|
index | Integer | the new tab index. |
Return
setTag(tag)
Sets the text tag of this Tree
.
Parameters
Name | Type | Description |
---|---|---|
tag | String | the new text tag, which can be anything you wish to store with the widget. |
Return
setTitle(title)
Sets the hover title of this Tree
.
Not all browsers will show this.
Parameters
Name | Type | Description |
---|---|---|
title | String | the hover title. |
Return
setVisible(visible)
Sets whether this Tree
is visible.
Parameters
Name | Type | Description |
---|---|---|
visible | Boolean | whether this Tree should be visible or not. |
Return
setWidth(width)
Sets the width of this Tree
.
Parameters
Name | Type | Description |
---|---|---|
width | String | the new width in any CSS unit such as "10px" or "50%". |