Let's say we are developing a game with monsters in it. And we create a MonsterHandeler class which loads all the bitmaps that our monster's gonna use. We then store these bitmaps in variables. Then we create a Monster class which ALSO stores Bitmap variables sent into the constructor from the MonsterHandeler class. If we then have 10 monster objects on the screen would these variables share the memory or take up its own place?
I hope I wasn't to unclear about what I meant, and thanks in advance.