Transform and light : Transform 3D « 3D « Java

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Java » 3D » Transform 3D 




Transform and light
Transform and light

/*
 * @(#)LOD.java 1.13 02/10/21 13:44:04
 
 * Copyright (c) 1996-2002 Sun Microsystems, Inc. All Rights Reserved.
 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *  - Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 *  - Redistribution in binary form must reproduce the above copyright notice,
 * this list of conditions and the following disclaimer in the documentation
 * and/or other materials provided with the distribution.
 
 * Neither the name of Sun Microsystems, Inc. or the names of contributors may
 * be used to endorse or promote products derived from this software without
 * specific prior written permission.
 
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
 * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
 * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
 * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
 * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
 * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
 * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
 * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY
 * OF SUCH DAMAGES.
 
 * You acknowledge that Software is not designed,licensed or intended for use in
 * the design, construction, operation or maintenance of any nuclear facility.
 */

import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.GraphicsConfiguration;

import javax.media.j3d.AmbientLight;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.DistanceLOD;
//import javax.media.j3d.LOD;
import javax.media.j3d.Switch;
import javax.media.j3d.TransformGroup;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Vector3f;

import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.behaviors.vp.OrbitBehavior;
import com.sun.j3d.utils.geometry.Sphere;
import com.sun.j3d.utils.universe.SimpleUniverse;
import com.sun.j3d.utils.universe.ViewingPlatform;

public class LOD extends Applet {

  private SimpleUniverse u = null;

  public BranchGroup createSceneGraph() {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    createLights(objRoot);

    // Create the transform group node and initialize it to the
    // identity. Enable the TRANSFORM_WRITE capability so that
    // our behavior code can modify it at runtime. Add it to the
    // root of the subgraph.
    TransformGroup objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    objRoot.addChild(objTrans);

    // Create a switch to hold the different levels of detail
    Switch sw = new Switch(0);
    sw.setCapability(javax.media.j3d.Switch.ALLOW_SWITCH_READ);
    sw.setCapability(javax.media.j3d.Switch.ALLOW_SWITCH_WRITE);

    // Create several levels for the switch, with less detailed
    // spheres for the ones which will be used when the sphere is
    // further away
    sw.addChild(new Sphere(0.4f, Sphere.GENERATE_NORMALS, 40));
    sw.addChild(new Sphere(0.4f, Sphere.GENERATE_NORMALS, 20));
    sw.addChild(new Sphere(0.4f, Sphere.GENERATE_NORMALS, 10));
    sw.addChild(new Sphere(0.4f, Sphere.GENERATE_NORMALS, 3));

    // Add the switch to the main group
    objTrans.addChild(sw);

    BoundingSphere bounds = new BoundingSphere(new Point3d(0.00.00.0),
        100.0);

    // set up the DistanceLOD behavior
    float[] distances = new float[3];
    distances[05.0f;
    distances[110.0f;
    distances[225.0f;
    DistanceLOD lod = new DistanceLOD(distances);
    lod.addSwitch(sw);
    lod.setSchedulingBounds(bounds);
    objTrans.addChild(lod);

    // Have Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
  }

  private void createLights(BranchGroup graphRoot) {

    // Create a bounds for the light source influence
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.00.00.0),
        100.0);

    // Set up the global, ambient light
    Color3f alColor = new Color3f(0.2f0.2f0.2f);
    AmbientLight aLgt = new AmbientLight(alColor);
    aLgt.setInfluencingBounds(bounds);
    graphRoot.addChild(aLgt);

    // Set up the directional (infinite) light source
    Color3f lColor1 = new Color3f(0.9f0.9f0.9f);
    Vector3f lDir1 = new Vector3f(1.0f1.0f, -1.0f);
    DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
    lgt1.setInfluencingBounds(bounds);
    graphRoot.addChild(lgt1);
  }

  public LOD() {
  }

  public void init() {
    setLayout(new BorderLayout());
    GraphicsConfiguration config = SimpleUniverse
        .getPreferredConfiguration();

    Canvas3D c = new Canvas3D(config);
    add("Center", c);

    // Create a simple scene and attach it to the virtual universe
    BranchGroup scene = createSceneGraph();
    u = new SimpleUniverse(c);

    // only add zoom mouse behavior to viewingPlatform
    ViewingPlatform viewingPlatform = u.getViewingPlatform();

    // This will move the ViewPlatform back a bit so the
    // objects in the scene can be viewed.
    viewingPlatform.setNominalViewingTransform();

    // add orbit behavior to the ViewingPlatform, but disable rotate
    // and translate
    OrbitBehavior orbit = new OrbitBehavior(c, OrbitBehavior.REVERSE_ZOOM
        | OrbitBehavior.DISABLE_ROTATE
        | OrbitBehavior.DISABLE_TRANSLATE);
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.00.00.0),
        100.0);
    orbit.setSchedulingBounds(bounds);
    viewingPlatform.setViewPlatformBehavior(orbit);

    u.addBranchGraph(scene);
  }

  public void destroy() {
    u.cleanup();
  }

  //
  // The following allows LOD to be run as an application
  // as well as an applet
  //
  public static void main(String[] args) {
    new MainFrame(new LOD()512512);
  }
}


           
       














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