MousePickApp renders two interactively rotatable cubes : Mouse Keyboard Action « 3D « Java

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Java » 3D » Mouse Keyboard Action 




MousePickApp renders two interactively rotatable cubes
MousePickApp renders two interactively rotatable cubes

/*
 * @(#)MousePickApp.java 1.0 99/03/25 11:42:40
 
 * Copyright (c) 1996-1999 Sun Microsystems, Inc. All Rights Reserved.
 
 * Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
 * modify and redistribute this software in source and binary code form,
 * provided that i) this copyright notice and license appear on all copies of
 * the software; and ii) Licensee does not utilize the software in a manner
 * which is disparaging to Sun.
 
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
 * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
 * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
 * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
 * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
 * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
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 * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY
 * OF SUCH DAMAGES.
 
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 * aircraft, air traffic, aircraft navigation or aircraft communications; or in
 * the design, construction, operation or maintenance of any nuclear facility.
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 * Software for such purposes.
 */

import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.Frame;

import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.vecmath.Vector3f;

import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.behaviors.picking.PickRotateBehavior;
import com.sun.j3d.utils.geometry.ColorCube;
import com.sun.j3d.utils.universe.SimpleUniverse;

//   MousePickApp renders two interactively rotatable cubes.

public class MousePickApp extends Applet {

  public BranchGroup createSceneGraph(Canvas3D canvas) {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    TransformGroup objRotate = null;
    PickRotateBehavior pickRotate = null;
    Transform3D transform = new Transform3D();
    BoundingSphere behaveBounds = new BoundingSphere();

    // create ColorCube and PickRotateBehavior objects
    transform.setTranslation(new Vector3f(-0.6f0.0f, -0.6f));
    objRotate = new TransformGroup(transform);
    objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    objRotate.setCapability(TransformGroup.ENABLE_PICK_REPORTING);

    objRoot.addChild(objRotate);
    objRotate.addChild(new ColorCube(0.4));

    pickRotate = new PickRotateBehavior(objRoot, canvas, behaveBounds);
    objRoot.addChild(pickRotate);

    // add a second ColorCube object to the scene graph
    transform.setTranslation(new Vector3f(0.6f0.0f, -0.6f));
    objRotate = new TransformGroup(transform);
    objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    objRotate.setCapability(TransformGroup.ENABLE_PICK_REPORTING);

    objRoot.addChild(objRotate);
    objRotate.addChild(new ColorCube(0.4));

    // Let Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
  // end of CreateSceneGraph method of MousePickApp

  // Create a simple scene and attach it to the virtual universe

  public MousePickApp() {
    setLayout(new BorderLayout());
    Canvas3D canvas3D = new Canvas3D(null);
    add("Center", canvas3D);

    // SimpleUniverse is a Convenience Utility class
    SimpleUniverse simpleU = new SimpleUniverse(canvas3D);

    BranchGroup scene = createSceneGraph(canvas3D);

    // This will move the ViewPlatform back a bit
    simpleU.getViewingPlatform().setNominalViewingTransform();

    simpleU.addBranchGraph(scene);
  // end of MousePickApp (constructor)

  //  The following allows this to be run as an application or as an applet

  public static void main(String[] args) {
    System.out
        .print("MousePickApp.java \n- a demonstration of using the PickRotateBehavior ");
    System.out
        .println("utility class to provide interaction in a Java 3D scene.");
    System.out
        .println("Hold the mouse button over a cube then move the mouse to make that cube rotate.");
    System.out
        .println("This is a simple example progam from The Java 3D API Tutorial.");
    System.out.println("The Java 3D Tutorial is available on the web at:");
    System.out.println("http://www.sun.com/desktop/java3d/collateral");
    Frame frame = new MainFrame(new MousePickApp()256256);
  // end of main (method of MousePickApp)

// end of class MousePickApp



           
       














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