Base64 Encoder : Base64 « Development Class « C# / C Sharp

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C# / C Sharp » Development Class » Base64 




Base64 Encoder
  
//http://www.bouncycastle.org/
//MIT X11 License
using System;
using System.IO;

namespace Org.BouncyCastle.Utilities.Encoders
{
  public class Base64Encoder
    
  {
    protected readonly byte[] encodingTable =
    {
      (byte)'A'(byte)'B'(byte)'C'(byte)'D'(byte)'E'(byte)'F'(byte)'G',
      (byte)'H'(byte)'I'(byte)'J'(byte)'K'(byte)'L'(byte)'M'(byte)'N',
      (byte)'O'(byte)'P'(byte)'Q'(byte)'R'(byte)'S'(byte)'T'(byte)'U',
      (byte)'V'(byte)'W'(byte)'X'(byte)'Y'(byte)'Z',
      (byte)'a'(byte)'b'(byte)'c'(byte)'d'(byte)'e'(byte)'f'(byte)'g',
      (byte)'h'(byte)'i'(byte)'j'(byte)'k'(byte)'l'(byte)'m'(byte)'n',
      (byte)'o'(byte)'p'(byte)'q'(byte)'r'(byte)'s'(byte)'t'(byte)'u',
      (byte)'v',
      (byte)'w'(byte)'x'(byte)'y'(byte)'z',
      (byte)'0'(byte)'1'(byte)'2'(byte)'3'(byte)'4'(byte)'5'(byte)'6',
      (byte)'7'(byte)'8'(byte)'9',
      (byte)'+'(byte)'/'
    };

    protected byte padding = (byte)'=';

    /*
    * set up the decoding table.
    */
    protected readonly byte[] decodingTable = new byte[128];

    protected void InitialiseDecodingTable()
    {
      for (int i = 0; i < encodingTable.Length; i++)
      {
        decodingTable[encodingTable[i]] (byte)i;
      }
    }

    public Base64Encoder()
    {
      InitialiseDecodingTable();
    }

    /**
    * encode the input data producing a base 64 output stream.
    *
    @return the number of bytes produced.
    */
    public int Encode(
      byte[]  data,
      int    off,
      int    length,
      Stream  outStream)
    {
      int modulus = length % 3;
      int dataLength = (length - modulus);
      int a1, a2, a3;

      for (int i = off; i < off + dataLength; i += 3)
      {
        a1 = data[i0xff;
        a2 = data[i + 10xff;
        a3 = data[i + 20xff;

        outStream.WriteByte(encodingTable[(int) ((uinta1 >> 20x3f]);
        outStream.WriteByte(encodingTable[((a1 << 4(int) ((uinta2 >> 4)) 0x3f]);
        outStream.WriteByte(encodingTable[((a2 << 2(int) ((uinta3 >> 6)) 0x3f]);
        outStream.WriteByte(encodingTable[a3 & 0x3f]);
      }

      /*
      * process the tail end.
      */
      int b1, b2, b3;
      int d1, d2;

      switch (modulus)
      {
        case 0:        /* nothing left to do */
          break;
        case 1:
          d1 = data[off + dataLength0xff;
          b1 = (d1 >> 20x3f;
          b2 = (d1 << 40x3f;

          outStream.WriteByte(encodingTable[b1]);
          outStream.WriteByte(encodingTable[b2]);
          outStream.WriteByte(padding);
          outStream.WriteByte(padding);
          break;
        case 2:
          d1 = data[off + dataLength0xff;
          d2 = data[off + dataLength + 10xff;

          b1 = (d1 >> 20x3f;
          b2 = ((d1 << 4(d2 >> 4)) 0x3f;
          b3 = (d2 << 20x3f;

          outStream.WriteByte(encodingTable[b1]);
          outStream.WriteByte(encodingTable[b2]);
          outStream.WriteByte(encodingTable[b3]);
          outStream.WriteByte(padding);
          break;
      }

      return (dataLength / 3((modulus == 04);
    }

    private bool ignore(
      char c)
    {
      return (c == '\n' || c =='\r' || c == '\t' || c == ' ');
    }

    /**
    * decode the base 64 encoded byte data writing it to the given output stream,
    * whitespace characters will be ignored.
    *
    @return the number of bytes produced.
    */
    public int Decode(
      byte[]  data,
      int    off,
      int    length,
      Stream  outStream)
    {
      byte b1, b2, b3, b4;
      int outLen = 0;

      int end = off + length;

      while (end > off)
      {
        if (!ignore((char)data[end 1]))
        {
          break;
        }

        end--;
      }

      int  i = off;
      int  finish = end 4;

      i = nextI(data, i, finish);

      while (i < finish)
      {
        b1 = decodingTable[data[i++]];

        i = nextI(data, i, finish);

        b2 = decodingTable[data[i++]];

        i = nextI(data, i, finish);

        b3 = decodingTable[data[i++]];

        i = nextI(data, i, finish);

        b4 = decodingTable[data[i++]];

        outStream.WriteByte((byte)((b1 << 2(b2 >> 4)));
        outStream.WriteByte((byte)((b2 << 4(b3 >> 2)));
        outStream.WriteByte((byte)((b3 << 6| b4));

        outLen += 3;

        i = nextI(data, i, finish);
      }

      outLen += decodeLastBlock(outStream, (char)data[end 4](char)data[end 3](char)data[end 2](char)data[end 1]);

      return outLen;
    }

    private int nextI(
      byte[]  data,
      int    i,
      int    finish)
    {
      while ((i < finish&& ignore((char)data[i]))
      {
        i++;
      }
      return i;
    }

    /**
    * decode the base 64 encoded string data writing it to the given output stream,
    * whitespace characters will be ignored.
    *
    @return the number of bytes produced.
    */
    public int DecodeString(
      string  data,
      Stream  outStream)
    {
      // Platform Implementation
//      byte[] bytes = Convert.FromBase64String(data);
//      outStream.Write(bytes, 0, bytes.Length);
//      return bytes.Length;

      byte b1, b2, b3, b4;
      int length = 0;

      int end = data.Length;

      while (end 0)
      {
        if (!ignore(data[end 1]))
        {
          break;
        }

        end--;
      }

      int  i = 0;
      int  finish = end 4;

      i = nextI(data, i, finish);

      while (i < finish)
      {
        b1 = decodingTable[data[i++]];

        i = nextI(data, i, finish);

        b2 = decodingTable[data[i++]];

        i = nextI(data, i, finish);

        b3 = decodingTable[data[i++]];

        i = nextI(data, i, finish);

        b4 = decodingTable[data[i++]];

        outStream.WriteByte((byte)((b1 << 2(b2 >> 4)));
        outStream.WriteByte((byte)((b2 << 4(b3 >> 2)));
        outStream.WriteByte((byte)((b3 << 6| b4));

        length += 3;

        i = nextI(data, i, finish);
      }

      length += decodeLastBlock(outStream, data[end 4], data[end 3], data[end 2], data[end 1]);

      return length;
    }

    private int decodeLastBlock(
      Stream  outStream,
      char  c1,
      char  c2,
      char  c3,
      char  c4)
    {
      if (c3 == padding)
      {
        byte b1 = decodingTable[c1];
        byte b2 = decodingTable[c2];

        outStream.WriteByte((byte)((b1 << 2(b2 >> 4)));

        return 1;
      }

      if (c4 == padding)
      {
        byte b1 = decodingTable[c1];
        byte b2 = decodingTable[c2];
        byte b3 = decodingTable[c3];

        outStream.WriteByte((byte)((b1 << 2(b2 >> 4)));
        outStream.WriteByte((byte)((b2 << 4(b3 >> 2)));

        return 2;
      }

      {
        byte b1 = decodingTable[c1];
        byte b2 = decodingTable[c2];
        byte b3 = decodingTable[c3];
        byte b4 = decodingTable[c4];

        outStream.WriteByte((byte)((b1 << 2(b2 >> 4)));
        outStream.WriteByte((byte)((b2 << 4(b3 >> 2)));
        outStream.WriteByte((byte)((b3 << 6| b4));

        return 3;
      }
    }

    private int nextI(string data, int i, int finish)
    {
      while ((i < finish&& ignore(data[i]))
      {
        i++;
      }
      return i;
    }
  }
}

   
    
  














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