A simple frame that allows quick and easy visualisation of something : Debug « Development Class « Java

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Java » Development Class » Debug 




A simple frame that allows quick and easy visualisation of something
        

//package com.ryanm.util.swing;

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;

import javax.swing.JComponent;
import javax.swing.JFrame;

/**
 * A simple frame that allows quick and easy visualisation of
 * something
 
 @author ryanm
 */
public class DebugFrame extends JFrame
{
  private DebugPanel panel;

  /**
   * Creates a new Debug frame
   
   @param name
   *           The name for the frame
   @param x
   *           The width
   @param y
   *           The height
   */
  public DebugFrameString name, int x, int )
  {
    setTitle"Debug Frame : " + name );

    panel = new DebugPanelx, y );

    getContentPane().addpanel );

    clear();

    pack();
    setVisibletrue );
  }

  /**
   * Creates a new Debug frame
   
   @param x
   *           The width
   @param y
   *           The height
   */
  public DebugFrameint x, int )
  {
    setTitle"Debug Frame" );

    panel = new DebugPanelx, y );

    getContentPane().addpanel );

    clear();

    pack();
    setVisibletrue );
  }

  /**
   * Gets the graphics for the backing image. Stuff drawn on this
   * context can only be cleared with a call to clear()
   
   @return {@link Graphics2D} object
   */
  public Graphics2D getDebugGraphics()
  {
    Graphics2D g = panel.buff.createGraphics();
    return g;
  }

  /**
   * Gets the graphics for the frame itself. Stuff drawn to this
   * context will be cleared when refresh() is called
   
   @return {@link Graphics2D} object
   */
  public Graphics2D getTempDebugGraphics()
  {
    Graphics2D g = Graphics2D panel.getGraphics();
    return g;
  }

  /**
   * Refreshes the frame by drawing the contents of the back buffer
   */
  public void refresh()
  {
    panel.paintpanel.getGraphics() );
  }

  /**
   * Clears the back buffer
   */
  public void clear()
  {
    Graphics g = panel.buff.getGraphics();

    g.setColorColor.white );
    g.fillRect00, panel.getWidth(), panel.getHeight() );
  }

  private class DebugPanel extends JComponent
  {
    private int x, y;

    private BufferedImage buff;

    private DebugPanelint x, int )
    {
      this.x = x;
      this.y = y;
      buff = new BufferedImagex, y, BufferedImage.TYPE_INT_ARGB );
    }

    @Override
    public void paintGraphics g )
    {
      g.drawImagebuff, 00this );
    }

    @Override
    public int getWidth()
    {
      return x;
    }

    @Override
    public int getHeight()
    {
      return y;
    }

    @Override
    public Dimension getPreferredSize()
    {
      return new Dimensionx, y );
    }
  }
}

   
    
    
    
    
    
    
    
  














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