- Ezio is looking for seals in Revelations. These seals hold the memories of Alair. They'll allow Ezio to peek into Altair's life (just as Desmond uses Animus to peek into his ancestors lives).
- You'll control Altair through these sequences.
- The bulk of the game is set in Constantinople which will be split into 4 huge districts (Constantin, Beyazid, Imperial and Galata)
- You'll also visit Cappadocia
- Ezio is over 50 years old in this game
- Ezio has a new item called the hookblade which allows him to use ziplines throughout the city. UBI says that it speeds up navigation by about 30%
- You can also use the hookblade to reach out and pull enemies in for a combo
- Ezio can now make bombs through a crafting system. UBI says that there are over 300 bomb types
- They've modified the control scheme so that circle/B will control the hookblade and triangle/Y will control project weapons and bombs
- Eagles vision has become eagle sense. "Eagle sense let's you focus on a character and see where he's been," Amancio says. "You'll get an approximation of where he will go. If you're able to detect the path a guard will take, you can run ahead, set a bomb, and create a trap or an ambush."
- They've expanded on the Borgia Towers concept in order to create a new system. Throughout the city there are Assassin's Den's, you'll need to complete various assault scenarios in order take down the Templar presence (UBI says that there's more variety than in the Borgia Towers). Once you obtain a den you'll be able to upgrade the buildings in that region along with adding ziplines across the rooftops. You'll also be able to change the guards from being hostile to neutral.
- You can lose control of you dens as you gain notoriety. You'll be able to send your own troops after the templars if you're unable to make it back to the specific den that's being attacked. You can do that by making it to any of the other dens that you currently control. You'll also be able to install a master assassin to control a specific den and you'll never have to worry about it being taken over.
- The assassin leveling mechanic has been increased from 10 to 15
- In order to make the world more immersive they've done away with traditional side missions in favor of random events. For example you may be traveling through a city and notice a shop owner being robbed or a little girl asking for help
- They're using a new type of capture facial technology called Mocam that GI describes as an "intriguing amalgamation of traditional animation, performance capture and the fascinating new style of performance on display in games like LA Noire."
- Desmond is placed back inside Animus where he finds a safe mode called the 'Black Room'. You'll be able to access Desmond's lost memories through that back door
- The gameplay during Desmond's game is described as narrative-fueled puzzle sequences. "Through the manipulation and creation of geometry with the game world, Desmond seeks to reintegrate the splintered layers of his subconscious."
- Multiplayer is returning but this time they're trying to give more focus to the narrative since that's a big part of AC
- You'll be able to custom your character appearance and weapons as well as create guilds.
Rayman Origins
- Ancel notes that he's been working on BG&E2 for "a while". He said they've had a little break from that project that that's where RO started
- He noted that few people finished the original Rayman due to its difficulty. They hope to change that by making this one more accessible while still offering a challenge
- They're trying to design the game to fit various platforming styles. So people that enjoy collecting will have plenty to collect but it's also being designed for those that like to do speedruns
- The Lums you collect will act as currency for new power ups, health and 'I Dare You' challenges.
- 'I Dare You' challenges are where you wager on whether you can complete a complex, acrobatic chain.
- The game now supports 4 player local (they don't say anything about online) co-op.
- "The levels are designed with both single-playing and multiplayer in mind, so no one is at a loss if a player tackles the game alone or in a group.
- Rayman, Globox and two teensies were the 4 characters used in the mutliplayer demo
- In order to keep the game accessible all characters will have the same abilities
- While the game was a downloable title it has since become a full retail title. Ancel said that comes from people wanting to make a real sequel
- It's due this holiday for the PS3 and 360
Previews:
Resident Evil: Operation Raccoon City
Uncharted 3
Madden 12
Rage
Prime World
Skyrim
inFamous 2
Twisted Metal
Shadows of the Damned
NCAA 12
Dead Rising 2: Off the Record
Dragon's Dogma
Inversion
Ms. Splosion Man
Sonic Generations
Rocksmith
Sesame Street: Once Upon a Monster
Child of Eden
SMT: Devil Survivor Overclocked
Cartoon Network Punch Time Explosion
Prey 2
Reviews:
Outland - 9
Portal 2 - 9.5 (GoTM)
Mortal Kombat - 9.5
Operation Flashpoint: Red River - 6
M&M: Clash of Heroes HD - 7.75
MJ The Experience - 7.75
SOCOM 4 - 7.75
Darkspore - 8.5
Anamoly: Warzone Earth - 8
Conduit 2 - 6
Patapon 3 - 6.75
Splinter Cell 3D - 5
Dynasty Warriors 7 - 6
Carnival Games - 5
Section 8: Prejudice - 8
Island of Wakfu - 7
The Sims Medievil - 7
I do not even care about the rest. FUCK YES.Originally Posted by SolidSnakex
- While the game was a downloable title it has since become a full retail title. Ancel said that comes from people wanting to make a real sequel
- It's due this holiday for the PS3 and 360
EDIT: Ok, and BGE2. YEAH
*whoosh* GET OVER HERE!- You can also use the hookblade to reach out and pull enemies in for a combo
Holy sh*t, a full retail 2D rayman platformer. AWESOMEOriginally Posted by SolidSnakex
Rayman Origins
- Ancel notes that he's been working on BG&E2 for "a while". He said they've had a little break from that project that that's where RO started
- He noted that few people finished the original Rayman due to its difficulty. They hope to change that by making this one more accessible while still offering a challenge
- They're trying to design the game to fit various platforming styles. So people that enjoy collecting will have plenty to collect but it's also being designed for those that like to do speedruns
- The Lums you collect will act as currency for new power ups, health and 'I Dare You' challenges.
- 'I Dare You' challenges are where you wager on whether you can complete a complex, acrobatic chain.
- The game now supports 4 player local (they don't say anything about online) co-op.
- "The levels are designed with both single-playing and multiplayer in mind, so no one is at a loss if a player tackles the game alone or in a group.
- In order to keep the game accessible all characters will have the same abilities
- While the game was a downloable title it has since become a full retail title. Ancel said that comes from people wanting to make a real sequel
- It's due this holiday for the PS3 and 360
(Also, this should probably be split into a separate thread. It'll keep discussions separate)
It'll be hard to top Brotherhood, but already it's sounding like it will.
I loved AC2 and ACB, but Ezio again? What else is there to gain in the overarching plot from that time period/character?
Money. :pOriginally Posted by Brandon F
:Grumble:
I loved AC2 and ACB, but Ezio again? What else is there to gain in the overarching plot from that time period/character?
i don't say this much to them, but bravo ubisoft. bravo.
This is perhaps the most surprising bit of news. The pull he must have... :oOriginally Posted by Empty
a straight 2d platformer getting full retail status from a major third party publisher.
i don't say this much to them, but bravo ubisoft. bravo.
Nothing. There wasn't even much in ACB to be honest. They will just pull out some little shit out their ass to justify this game. Ubi is getting into the realm of diminishing return with this franchise.Originally Posted by Brandon F
:Grumble:
I loved AC2 and ACB, but Ezio again? What else is there to gain in the overarching plot from that time period/character?
Well... at least there is still hope.Originally Posted by SolidSnakex
- Ancel notes that he's been working on BG&E2 for "a while". He said they've had a little break from that project that that's where RO started
"Hey, you know that New Super Mario Brothers Wii? Why don't we have our version of that?"Originally Posted by JaseC
This is perhaps the most surprising bit of news. The pull he must have... :o
Also a big fuck yeah on the BG&E and Rayman news
That's all I needed to know. My hype is now at dangerous, aneuryism inducing levels ;POriginally Posted by SolidSnakex
Assassin's Creed: Revelations
- They've expanded on the Borgia Towers concept in order to create a new system. Throughout the city there are Assassin's Den's, you'll need to complete various assault scenarios in order take down the Templar presence (UBI says that there's more variety than in the Borgia Towers). Once you obtain a den you'll be able to upgrade the buildings in that region along with adding ziplines across the rooftops. You'll also be able to change the guards from being hostile to neutral.
...
- You can lose control of you dens as you gain notoriety. You'll be able to send your own troops after the templars if you're unable to make it back to the specific den that's being attacked. You can do that by making it to any of the other dens that you currently control. You'll also be able to install a master assassin to control a specific den and you'll never have to worry about it being taken over.
...
- In order to make the world more immersive they've done away with traditional side missions in favor of random events. For example you may be traveling through a city and notice a shop owner being robbed or a little girl asking for help
...
- You'll be able to custom your character appearance and weapons as well as create guilds.
Sounds like Saboteur, which is fine by me. Saboteur had some good ideas.Originally Posted by SolidSnakex
- Ezio has a new item called the hookblade which allows him to use ziplines throughout the city. UBI says that it speeds up navigation by about 30%
- You can also use the hookblade to reach out and pull enemies in for a combo
- Ezio can now make bombs through a crafting system. UBI says that there are over 300 bomb types
The gain is that Ubi can holdoff concluding this plotline for another 8million+ selling game.Originally Posted by Brandon F
I loved AC2 and ACB, but Ezio again? What else is there to gain in the overarching plot from that time period/character?
That's just trolling. AC always had terrible bullshit story, so I don't know why it matters if it's Ezio, Altair or some other terrible new character. But the real star of Assassin's Creed is environment and every history fan will wet his pants over Constantinople, which is one of the most interesting settings.Originally Posted by Xater
Nothing. There wasn't even much in ACB to be honest. They will just pull out some little shit out their ass to justify this game. Ubi is getting into the realm of diminishing return with this franchise.
hopefully they've done something about the pop-ins, it's not very good in ACB when you ride a horse in the city...UBI says that it speeds up navigation by about 30%
as for BG&E2... I believe when I see it
Originally Posted by Green Scar
YES, Rayman going retail says a lot about Ubisoft's faith in the title. About time the closest thing the company's had to an old-school mascot got another full-blown outing. 4 player co-op sounds interesting, guess that means Rayman's getting some
shittyfriends :D

make them playable.
Or they think that people will think the first episode will do so badly that no one will pay for any of the others instead of suckering people out of 60 out the gate.Originally Posted by Green Scar
YES, Rayman going retail says a lot about Ubisoft's faith in the title. About time the closest thing the company's had to an old-school mascot got another full-blown outing. 4 player co-op sounds interesting, guess that means Rayman's getting some
shittyfriends :D
Hey, someone's gotta be the downer
They actually are. The article pointed out that the 4 characters being used were Rayman, Globox and two teensies. I'll add that to the OPOriginally Posted by Empty
make them playable.
This is sounding a lot more like a Day 1 purchase. I don't know if I have room for another one of those this holiday, but I'll make some for Rayman.Originally Posted by SolidSnakex
-The game now supports 4 player local (they don't say anything about online) co-op.
- "The levels are designed with both single-playing and multiplayer in mind, so no one is at a loss if a player tackles the game alone or in a group.
- In order to keep the game accessible all characters will have the same abilities
- While the game was a downloable title it has since become a full retail title. Ancel said that comes from people wanting to make a real sequel
- It's due this holiday for the PS3 and 360
Hopefully, Ancel working on BG&E2 for "a while" means that they have something good to show at E3.
that's awesome.Originally Posted by SolidSnakex
They actually are. The article pointed out that the 4 characters being used were Rayman, Globox and two teensies. I'll add that to the OP
but lol two of the four playables are the same characters, it really really is aping nsmb wii
MY BALLOON- In order to make the world more immersive they've done away with traditional side missions in favor of random events. For example you may be traveling through a city and notice a shop owner being robbed or a little girl asking for help
Oh god, I didn't think of that. That's kinda hilarious.Originally Posted by Empty
that's awesome.
but lol two of the four playables are the same characters, it really really is aping nsmb wii
...damn it. Now you're reminded me of that.Originally Posted by ShockingAlberto
MY BALLOON
Cool, sounds like they're finally taking advantage of the concept. Hopefully this is something abstract like the Mirror's Edge challenge levels.- The gameplay during Desmond's game is described as narrative-fueled puzzle sequences. "Through the manipulation and creation of geometry with the game world, Desmond seeks to reintegrate the splintered layers of his subconscious."
That's not a downer, that just means we'll definitely get all the 'episodes'.Originally Posted by zoner
Or they think that people will think the first episode will do so badly that no one will pay for any of the others instead of suckering people out of 60 out the gate.
Hey, someone's gotta be the downer
:P
Yurp.Originally Posted by RevDM
Splinter Cell 3D and Splinter Cell HD (1-3) are different games, right?
I'll get it!Originally Posted by ShockingAlberto
MY BALLOON
[IMG]http://i56.************/zol1t.jpg[/IMG]
Fuck yeah! This almost makes up for changing Rayman Wii into a watered down mini-game compilation.- While the game was a downloable title it has since become a full retail title. Ancel said that comes from people wanting to make a real sequel
Originally Posted by ShockingAlberto
MY BALLOON

*makes a post in the thread about gaming rage*Originally Posted by ShockingAlberto
MY BALLOON
No no NO!!!!Originally Posted by ShockingAlberto
MY BALLOON
ACR sounds awesome. Full on Inception-shit going on here. Wicked.
Like many others, I'm frustrated with Ubisoft since I have no interest in revisiting the past games again. I want a new time period or I'm just not interested.
It doesn't mention her at all. There's just a small part of the article that talks about Desmond's part in the game.Originally Posted by miladesn
@SolidSnakex Does it say anything about Lucy anywhere? without spoiling anything.