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    GamepadEvent

    « GamepadEvent

    The GamepadEvent Interface of the Gamepad API contains references to gamepads connected to the system, which is what the gamepad events Window.gamepadconnected and Window.gamepaddisconnected are fired in response to.

    Note: These events are not fired in Chrome, only Firefox. In Chrome you have to use Navigator.getGamepads() to access Gamepad objects.

    Properties

    GamepadEvent.gamepad Read only
    Returns a Gamepad object, providing access to the associated gamepad data for the event fired.

    Examples

    The gamepad property being called on a fired Window.gamepadconnected event.

    window.addEventListener("gamepadconnected", function(e) {
      console.log("Gamepad connected at index %d: %s. %d buttons, %d axes.",
      e.gamepad.index, e.gamepad.id,
      e.gamepad.buttons.length, e.gamepad.axes.length);
    });

    And on a Window.gamepaddisconnected event.

    window.addEventListener("gamepaddisconnected", function(e) {
      console.log("Gamepad disconnected from index %d: %s",
      e.gamepad.index, e.gamepad.id);
    });

    Specifications

    Specification Status Comment
    Gamepad Working Draft  

    Browser compatibility

    Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari (WebKit)
    General support 21.0 webkit 24.0 (24.0) moz
    28.0 (28.0)
    Not supported Not supported Not supported
    Feature Android Firefox Mobile (Gecko) IE Phone Opera Mobile Safari Mobile
    General support Not supported Not supported Not supported Not supported Not supported

    See also

    Using the Gamepad API

    Document Tags and Contributors

    Contributors to this page: chrisdavidmills
    Last updated by: chrisdavidmills,