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Nintendo originally offered a digital video output on early GameCube models. However, it was determined that less than one percent of users utilized the feature. The company eventually removed the option from consoles manufactured after May 2004 (model number "DOL-101" and later).[ 1] Technical specifications[ 2] [ 3] [ 4]
IBM PowerPC "Gekko" processor
Nintendo GameCube optical storage disc
Details
Source
CPU
[ 5] [ 6]
GPU
162 MHz ATI "Flipper" GPU (8.6 GFLOPS )
3 MB of on-chip 1T-SRAM (2 MB Z-buffer + 1 MB texture cache)
51 million transistors (approximately half dedicated to 1T-SRAM)
180 nm manufacturing process
4 pixel pipelines with 1 texture unit each
24-bit Z-Buffer
24-bit RGB /32-bit RGBA color depth
System Floating-point Arithmetic Capability: 10.5 GFLOPS (Peak) (MPU, Geometry Engine, Hardware Lighting Total)
Estimated raw display capability: 32 million polygons/second (Peak) (no texture, gouraud shading)
Actual Display Capability: 6 to 12 million polygons/second (Assuming actual game conditions with complex models, fully *textured, fully lit, etc.)
Image Processing Functions: Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Dot3 Bump Mapping, Environment Mapping, Mipmapping, Perspective-Correct Texture Mapping, Bilinear Filtering, Trilinear Filtering, Anisotropic Filtering, and Real-time Hardware Texture Decompression (S3TC)(6:1 ratio), 8 simultaneous texture layers, 256 levels of transparency, hidden surface removal, Zfreeze, Zcomploc/Early-Z Reject, Bounding Box, Destination Alpha Test.
Other: Real-time Decompression of Display List, Hardware Motion Compensation Capability, and HW 3-line Deflickering filter.
[ 5] [ 6]
System Memory
43 MB total non-unified RAM
24 MB MoSys 1T-SRAM (codenamed "Splash") as main system RAM
3 MB embedded 1T-SRAM within "Flipper"
16 MB DRAM used as I/O buffer for audio and DVD drive
[ 6] [ 7]
Audio
Output: Stereo (may contain 5.1-channel surround via Dolby Pro Logic II )
Integrated audio processor: Custom 81 MHz Macronix 16-bit DSP
Instruction memory: 8 KB RAM, 8 KB ROM
Data memory: 8 KB RAM, 4 KB ROM
Sampling Frequency: 48 kHz
64 simultaneous channels, ADPCM encoding
[ 5] [ 7]
Video Modes
640×480 interlaced (480i ) @ 60 Hz
640×480 progressive scan (480p ) @ 60 Hz (NTSC versions only)
768×576 interlaced (576i ) @ 50 Hz (PAL versions only)
[ 5]
Connectivity
4 controller ports, 2 memory card slots
2 high-speed serial ports
1 high-speed parallel port up to 81 MB/s (reserved for the Game Boy Player )
Analog AV Out
Digital AV Out (DOL-001 model only)
Interlaced or progressive scan YCB CR synthesized to YPB PR using in-cable DAC
Stereophonic I²S digital audio (not used by any cable)
[ 5]
Storage
8 cm miniDVD optical disc
1.5 GB capacity
16 Mbit/s–25 Mbit/s transfer rate operating in CAV mode
128 ms average access time
Memory card
Capacities starting at 512 KB (59 save blocks)
8 KB sectors
[ 5] [ 7] [ 8]
Other
Power supply
Dimensions: 4.3 in (110 mm) (H) × 5.9 in (150 mm) (W) × 6.3 in (160 mm) (D)
[ 7]
References [ edit ]
Consoles
Handhelds
(comparison )
Arcade
Accessories
Technology