Direct3D 12 API Preview
- Date: to
- Day 1
- Room 2018
- 3-564
- Speakers: Max McMullen
- 30,517 Views
- 9 Comments
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Slides (view online)Come learn how future changes to Direct3D will enable next generation games to run faster than ever before! In this session we will discuss future improvements in Direct3D that will allow developers an unprecedented level of hardware control and reduced CPU rendering overhead across a broad ecosystem of hardware. If you use cutting-edge 3D graphics in your games, middleware, or engines and want to efficiently build rich and immersive visuals, you don't want to miss this talk.
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Will it be supported in the next version of XNA?
@Den: there is no "next version" of XNA. They stopped developing XNA over a year ago.
@Nacimota: I am just hoping they will start fixing developer relations:
http://visualstudio.uservoice.com/forums/121579-visual-studio/suggestions/3725445-xna-5
Will this be live streaming? :)
no live? :\
Great talk!
nice!:)
Awesome talk! Very usefull to plan future developments.
Will DX12 will support a secondary ring command buffer to run asynchronous compute shading tasks ?
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