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What's New: AI and Smooth Waypoint TraversingThis is an agent based, AI_State driven waypoint system with collision avoidance. I've programmed in seek, avoid, patrol and patrol_seek (which only seeks if the target is within a certain radius. If not, it continues to follow the waypoints). Notice the super smooth path traversing. With collision avoidance, even dynamic obstacles are skirted with smooth motion.
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