Bit field
A bit field is a term used in computer programming to store multiple, logical, neighboring bits, where each of the sets of bits, and single bits can be addressed. A bit field is most commonly used to represent integral types of known, fixed bit-width. A well-known usage of bit-fields is to represent a set of bits, and/or series of bits, known as flags.[citation needed] For example, the first bit in a bit field can be used to determine the state of a particular attribute associated with the bit field.
A bit field is distinguished from a bit array in that the latter is used to store a large set of bits indexed by integers and is often wider than any integral type supported by the language. Bit fields, on the other hand, typically fit within a machine word, and the denotation of bits is independent of their numerical index.
Implementation[edit]
"A bit field is set up with a structure declaration that labels each field and determines its width."[1] In C and C++ bit fields can be created using unsigned int, signed int, or _Bool (in C99).
You can set, test, and change the bits in the field using a mask, bitwise operators, and the proper membership operator of a struct (. or ->). ORing a value will turn the bits on if they are not already on, and leave them unchanged if they are, e.g. bf.flag |= MASK; To turn a bit off, you can AND its inverse, e.g. bf->flag &= ~MASK; And finally you can toggle a bit (turn it on if it is off and off if it is on) with the XOR operator, e.g. (*bf).flag ^= MASK; To test a bit you can use an AND expression, e.g. (flag_set & MASK) ? true : false;
Having the value of a particular bit can be simply done by left shifting (<<) 1, n amount of times (or, x << n - log2(x) amount of times, where x is a power of 2), where n is the index of the bit you want (the right most bit being the start), e.g. if you want the value of the 4th bit in a binary number, you can do: 1 << 3; which will yield 8, or 2 << 2; etc. The benefits of this become apparent when iterating through a series of bits one at a time in a for loop, or when needing the powers of large numbers to check high bits.
If a language doesn't support bit fields, but supports bit manipulation, you can do something very similar. Since a bit field is just a group of neighboring bits, and so is any other primitive data type, you can substitute the bit field for a primitive, or array of primitives. For example, with a 32 bit integer represented as 32 contiguous bits, you could use it the same way as a bit field with one difference; with a bitfield you can represent a particular bit or set of bits using its named member, and a flag whose value is between 0, and 2 to the nth power, where n is the length of the bits.
Examples[edit]
Declaring a bit field in C:
#include <stdio.h> // opaque and show #define YES 1 #define NO 0 // line styles #define SOLID 1 #define DOTTED 2 #define DASHED 3 // primary colors #define BLUE 4 /* 100 */ #define GREEN 2 /* 010 */ #define RED 1 /* 001 */ // mixed colors #define BLACK 0 /* 000 */ #define YELLOW (RED | GREEN) /* 011 */ #define MAGENTA (RED | BLUE) /* 101 */ #define CYAN (GREEN | BLUE) /* 110 */ #define WHITE (RED | GREEN | BLUE) /* 111 */ const char * colors[8] = {"Black", "Red", "Green", "Yellow", "Blue", " Magenta", "Cyan", "White"}; // bit field box properties struct box_props { unsigned int opaque : 1; unsigned int fill_color : 3; unsigned int : 4; // fill to 8 bits unsigned int show_border : 1; unsigned int border_color : 3; unsigned int border_style : 2; unsigned int : 0; // fill to nearest byte (16 bits) };
Example of emulating bit fields with a primitive and bit operators in C:
/* Each prepocessor directive defines a single bit */ #define KEY_UP (1 << 0) /* 000001 */ #define KEY_RIGHT (1 << 1) /* 000010 */ #define KEY_DOWN (1 << 2) /* 000100 */ #define KEY_LEFT (1 << 3) /* 001000 */ #define KEY_BUTTON1 (1 << 4) /* 010000 */ #define KEY_BUTTON2 (1 << 5) /* 100000 */ int gameControllerStatus = 0; /* Sets the gameCtrollerStatus using OR */ void keyPressed(int key) { gameControllerStatus |= key; } /* Turns the key in gameControllerStatus off using AND and ~ */ void keyReleased(int key) { gameControllerStatus &= ~key; } /* Tests whether a bit is set using AND */ int isPressed(int key) { return gameControllerStatus & key; }
See also[edit]
- Mask (computing)
- Bitboard, used in chess and similar games.
- Bit array
- Flag word
External links[edit]
- Explanation from a book
- Description from another wiki
- Use case in a C++ guide
- C++ libbit bit library (alternative URL)
References[edit]
- ^ Prata, Stephen (2007). C primer plus (5th ed. ed.). Indianapolis, Ind: Sams. ISBN 0-672-32696-5.
- ^ Prata, Stephen (2007). C primer plus (5th ed. ed.). Indianapolis, Ind: Sams. ISBN 0-672-32696-5.