Wall Worm
Wall Worm is a script and tool developer focused on 3ds Max and various Max-related pipelines. Historically, Wall Worm was devoted soley to optimizing the Source Engine asset pipeline. The Wall Worm toolset itself is a Source-only toolset. However, many new tools are generic in nature, such as the CorVex plugin.
Common Destinations
Wall Worm tools allow you to create assets for Source in a way that was not possible before. You can build models, textures and levels inside one environment (3ds Max) and compile them straight into Source.
Wall Worm works in collaboration with other 3ds Max/Source developers to help enhance all the tools available to designers and mod teams.
Featured Articles
Exporting CAT and Biped Models
Export your CAT or Biped rig from 3ds Max into the Source Game Engine with Wall Worm.
Wall Worm Needs You
Wall Worm has reached a point where more users need to support the project.
Latest Articles
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Using Props in Your Scene
Article on re-using existing props in a scene.
Importing WAD Files
Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.
Wrinklemaps
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
Export Textures to WAD
Export Bitmaps from your 3ds Max scene to WAD files.
BSP Compile Log
Viewing and using the BSP Compile logs.
Finding Leaks in 3ds Max
Some information on finding and troubleshooting leaks.




