Silicon Studio
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|
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| Privately held company | |
| Industry | Video games |
| Founded | 2000 |
| Headquarters | Tokyo, Japan |
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Key people
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Teruyasu Sekimoto (Honorary Chairman) Takehiko Terada (President and CEO) |
| Products | 3D Dot Game Heroes Bravely Default |
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Number of employees
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195[1] |
| Website | siliconstudio.co.jp |
Silicon Studio is a middleware developer and independent video game developer based in Tokyo, Japan. As a middleware developer, Silicon Studio has produced several products in the real-time computer graphics field such as a post-processing visual effects library called YEBIS, a physically based rendering engine, and the general game development engines OROCHI and MIZUCHI. As a video game developer, Silicon Studio has worked on different titles for several gaming platforms, most notably, 3D Dot Game Heroes on the PlayStation 3, Bravely Default on the Nintendo 3DS, and Fantasica on iOS and Android mobile platforms.
History[edit]
Silicon Studio was established in 2000 to deliver innovation in the digital entertainment technology and contents industry. It was founded by Teruyasu Sekimoto, who was formerly the senior vice president of Silicon Graphics (SGI).[2] Specializing from the start in rendering technology, research and development methods, post-processing visual effects, game content development, and online game solutions, Silicon Studio created four main studios to achieve the highest productivity in these areas. The research team at Silicon Studio developed several techniques related to fields in visual effects shown at the Computer Entertainment Developers Conference such as post effect processing and global illumination. While traditionally a provider of middleware solutions for Japanese game developers, Silicon Studio has grown as an international company with a greater focus on the visibility of their products abroad.
In February 2014, Silicon Studio was selected by Develop magazine as part of the "Develop 100: Ones To Watch" list, a list of 100 global companies that are "on course to change development over the next 12 months."[3]
In May 2014, Silicon Studio announced that their YEBIS 2 middleware was being utilized in the upcoming MotoGP 14 video racing game, developed by Milestone for PlayStation 4.[4]
Silicon Studio has partnered with the following companies: Vivante,[5] OTOY,[6] Motion portrait, Square Enix, Matchlock.
In September 2014, Silicon Studio debuted their new MIZUCHI engine.[7] In December 2014, they announced the Mizuchi engine will be compatible with the PC at 60 frames per second and the PlayStation 4 at 30 frames per second.[8]
Products[edit]
Video games[edit]
Games developed by Silicon Studio:
| Release date | Titles | Genre | Publisher(s) | Platform(s) |
|---|---|---|---|---|
| 2007 | Operation Darkness (Special Thanks) | Tactical role-playing game | Xbox 360 | |
| 2009 | Onore no Shinzuru Michi Wo Yuke | Action | PlayStation Portable | |
| 2009 | 3D Dot Game Heroes | Action-adventure | PlayStation 3 | |
| 2012 | Bravely Default | Role-playing | Square Enix | Nintendo 3DS |
| 2015 | Bravely Second: End Layer | Role-playing | Square Enix | Nintendo 3DS |
Middleware[edit]
YEBIS 2 – YEBIS 2 is a post-processing middleware solution that allows developers to create high-quality lens-simulation optical effects. These effects include multi-color customizable glare, depth of field, motion blur, bokeh effects, and more.[9]
In June 2013, Silicon Studio announced that their post-processing middleware solution, YEBIS 2, would be available for game developers on the PlayStation 4 and Xbox One development network. At the E3 Expo 2013, Square Enix’s tech demo Agni’s Philosophy was shown using YEBIS 2 post-processing effects.[10]
In August 2013, the YEBIS 2 tech demo “Rigid Gems” was featured in Google’s official unveiling of the Nexus 7 mobile tablet.[11][12] Also, it was announced that YEBIS 2 would be used in the Xbox One launch title, Fighter Within.[13]
OROCHI3 – Orochi3 is an all-in-one game development engine. It supports PlayStation4, Xbox One, PlayStation3, PlayStation Vita, Xbox 360 and PC.[14]
Bishamon – Bishamon is a particle effect authoring tool and runtime library that works for many gaming platforms. It is developed by a partner company and is integrated with the Orochi3 game development engine.[15]
Motion Portrait – Motion Portrait is a technology tool that can automatically animate a portrait. It supports both regular camera photos or non-realistic character drawings.[16]
Paradox – Paradox is a game development framework with an asset pipeline and a cross-platform runtime supporting iOS, Android, Windows, and PlayStation4. It is currently under development.[17]
MIZUCHI – A new game engine that debuted in 2014, compatible with the PC and PlayStation 4 platforms.[18]
References[edit]
- ^ http://www.siliconstudio.co.jp/corporate/
- ^ http://www.siliconstudio.co.jp/en/corporate/the-innovation-of-silicon-studio/sp/detail02.html
- ^ http://www.develop-online.net/news/develop-100-ones-to-watch-2014-free-to-download-now/0189066
- ^ http://www.gamasutra.com/view/pressreleases/217485/YEBIS_2_REVS_UP_OPTICAL_EFFECTS_ON_NEXT_GENERATION_RACINGTITLE_MOTOGPtrade14.php
- ^ http://www.siliconstudio.co.jp/en/pr/2013/en1309sskk_vivante.html
- ^ http://www.siliconstudio.co.jp/en/pr/2013/pdf/siliconstudio_otoy.pdf
- ^ http://www.dualshockers.com/2014/09/01/silicon-studioannounces-next-gen-engine-mizuchi-shows-spectacular-demo-and-screenshots/
- ^ http://www.dualshockers.com/2014/12/11/silicon-studios-new-engine-already-runs-on-ps4-at-30-fps-in-1080p-and-it-looks-fantastic/
- ^ http://www.siliconstudio.co.jp/middleware/yebis/en/features/
- ^ http://www.agnisphilosophy.com/en/
- ^ https://www.youtube.com/watch?v=Hsdrk10bVGM
- ^ http://www.siliconstudio.co.jp/en/pr/2013/en1307google.html
- ^ http://fighter-within.ubi.com/fighter-within/en-GB/home/
- ^ http://www.siliconstudio.co.jp/middleware/orochi/en/
- ^ http://www.matchlock.co.jp/english/?page_id=46
- ^ http://www.siliconstudio.co.jp/en/middleware/motion_portrait/
- ^ http://paradox3d.net/
- ^ http://www.dualshockers.com/2015/02/07/silicon-studios-advanced-engine-mizuchi-will-be-shown-on-ps4-for-the-first-time-at-gdc/