Interactive entertainment
From Wikipedia, the free encyclopedia
The phrase interactive entertainment[1] refers to the business of producing and distributing products and services, of which the entertainment value (or outcomes) can be influenced by users through direct feedback.
Origins[edit]
Although Hal Halpin claims credit for coining the phrase with the renaming of GameWeek Magazine to Interactive Entertainment Magazine in 2001,[2] the phrase was in use as early as 1981.[3] Halpin's official biography now claims that he "popularized" the phrase "to describe the convergence of the console, online, and computer games sectors."[4]
See also[edit]
References[edit]
- ^ Adams, Ernest; Rollings, Andrew (2003). Andrew Rollings and Ernest Adams on game design. New Riders Publishing. p. 34. ISBN 1-59273-001-9.
Although we use term interactive entertainment to refer to computer and video games, any game is interactive if you're taking part in it..
- ^ Interactive Entertainment Merchants Association. "Hal Halpin." Wikipedia. 2006. Wikimedia Foundation. 10 Feb 2008 <http://en.wikipedia.org/w/index.php?title=Hal_Halpin&oldid=33748830>.
- ^ Tomczyk, Michael. Compute!'s First Book of Atari. Greensboro: COMPUTE! Books, 1981.
- ^ "About the President." Entertainment Consumers Association. 10 Feb 2008 <http://www.theeca.com/about_president>.
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