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Graphic Environment « 2D Graphics GUI « Java
Java
2D Graphics GUI
Graphic Environment
1.
A quick utility to print out graphic device information
2.
List all available fonts in the system
3.
Show all fonts you have in your system
4.
Determine if full-screen mode is supported directly
5.
Leave full-screen mode (Return to normal windowed mode)
6.
Enter full screen mode
7.
Getting Screen Sizes
8.
Getting Refresh Rates
9.
Getting Number of Colors
10.
Getting the Current Screen Refresh Rate and Number of Colors
11.
Listing All Available Font Families
12.
Getting the Font Faces for a Font Family
13.
Create buffered images that are compatible with the screen
14.
Create an image that does not support transparency from GraphicsConfiguration
15.
Create an image that supports transparent pixels from GraphicsConfiguration
16.
Getting Amount of Free Accelerated Image Memory
17.
Get the available font family names
18.
Get the available font names
19.
Retrieve and print the graphic device information
20.
Create an image that supports arbitrary levels of transparency from GraphicsConfiguration
21.
Setting the Screen Size, Refresh Rate, or Number of Colors
22.
If more than one screen is available, gets the size of each screen
23.
Getting the Number of Screens
24.
Get the GraphicsEnvironment and GraphicsDevice
25.
extends JComponent to exercise Graphics