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Text Justify « 2D Graphics « C# / C Sharp
C# / C Sharp
2D Graphics
Text Justify
1.
Draw left justified text
2.
Draw right justified text
3.
This text is centered and underlined
4.
Use tab to control the DrawString
5.
String Rectangle
6.
a long string that will wrap and centered both vertically and horizontally
7.
Draw the rectangle and draw the string, using the rectangle as a bounding box
8.
use a 12pt font, and assume the text string must fit into a width of 150 pixels
9.
With a 200px-width rectangle, and a 12pt font, it requires six lines to display the string in its entirety
10.
Rotate the text 45 degrees clockwise and translate the text 150 pixels horizontally
11.
Draw Rectangle surrounding the Text