MoCap Studio Fun + Other Updates
Sep 4, 2015 Life is Feudal News 0 commentsWe’ve taken a big step in making our character animations come alive using motion capture technology!
We’ve taken a big step in making our character animations come alive using motion capture technology!
First update on indieDB Introduction and Game Progress Update.
Mark your calendars! Concrete Jungle will be released September 23rd!
A tale of candy distribution. Follow me as I describe how we automate the reactions from player actions in Epistory.
In this new,news update i tell you guys about: Our features trailer, Steam greenlight, Kickstarter, working on V0.03 demo!
Now that the big bug fixing phase is over, we'll get back to the dev blogs... Here are a few little things we’ve been working on lately.
As part of the plan of Wave Engine 2.0 to check over its features and following a process to constantly improve them, the new Wave Visual Editor gave...
News from IndieGoGo; Important info for all testers; Video with dialog system.
Bubble Head Games announces the Rythmn game Beats of Fury,it is a musical game in which you have to hit the evil beats producing the best of music, it's...
The "I Can See the Light" Update. This weeks visual update brings us one step closer to enemy contact.
Latest update on Combat Core development, progress on Mist, and EVO + Smashcon.
Hey everyone, there is a ton of news piled up since the last update and I'm eager to share them.
Level design aspects and a story of my first time. Loosing your level designing virginity is facinating !
This post gives you a brief introduction to the 5 Generals of the C.P.A. Alliance that are featured in the FMC: Generals game. Also included is a 3D look...
We remodelled the Heavy soldier's armor. We have new Heavy SFX to go along with the new armor. Its all pretty cool! Come check it out!
Pre-Alpha 3.0.0 has been released: Procedurally generated planets, new starting planet, swimming, take off helmet and much more features + bug fixes.
Some information on Food, Meal Planning, Eating, and how it can affect life in Brunelleschi: Age of Architects.
This week, we have some new characters that have been developed in our absence. Welcome back to the world of Bounty.
Update on the latest development from the month of August: Local grid, debug phase & more ship components!
I am proud to announce what’s been cooking in the cave for a while now! Through countless blood, sweat and tears we are glad to officially announce...
Hello all! If you’re reading this and did not wander in by accident, then we must be doing something right. Welcome to the beginnings of our humble...
Cogmind's biggest release since launch, adding a major new mechanic and the first batch of new alpha content.
Finalizing the EU visual style along with some nice new features.