WebCL (Web Computing Language) is a JavaScript binding to OpenCL for heterogeneousparallel computing within any compatible web browser without the use of plug-ins. Primarily, WebCL allows web applications to actualize speed with multi-core CPUs and GPUs; this intends to make computationally intensive programs feasible in the browser, e.g. physics engines, canvas element and video editing. WebCL is designed and maintained by the non-profitKhronos Group.[2] The completed and ratified specification for WebCL 1.0 was released on March 19, 2014.[3]
Currently, no browsers natively support WebCL, because it is new. However, non-native add-ons are used to implement WebCL. For example, Nokia developed a WebCL extension.[4]Mozilla does not plan to implement WebCL in favor of OpenGL ES 3.1 Compute Shaders.[5]