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Native Ads

This feature is currently in beta release to a limited group of publishers.

This guide will show you how to use the Google Mobile Ads SDK to implement DFP native ads in an iOS application, as well as some important things to consider along the way.

Prerequisites

This guide assumes some working knowledge of the Google Mobile Ads SDK. If you haven't already done so, consider running through our Get Started guide.

What's a native ad?

Native ads are advertisements presented to users via UI components that are native to the platform. They're shown using the same classes you already use in your storyboards, and can be formatted to match your app's visual design. When a native ad loads, your app will receive a native ad object that contains its assets, and the app (rather than the SDK) is then responsible for displaying them.

System-defined native ad formats

There are two system-defined formats for native ads: app install and content. App install ads are represented by GADNativeAppInstallAd, and content ads are represented by GADNativeContentAd. Instances of the classes contain the assets for the native ad.

Native ads for both system-defined formats can be received from AdX backfill, which carries some additional requirements: certain assets must be displayed and the ad must be clearly differentiated from content. See the native backfill guidelines for more detail:

Custom native ad formats

In addition to the system-defined native formats, DFP publishers have the option of creating their own native ad formats by defining custom lists of assets. These are called custom native ad formats, and can be used for direct-sold native ads. Custom native ad formats enable publishers to pass arbitrary structured data to their apps. These ads are represented by the GADNativeCustomTemplateAd class.

Custom native ad formats are also referred to as custom template ads. This is because publishers define their own "templates" (lists of asset names and types) for their custom native ad formats. This will become clearer as you progress through the guide, but for right now just remember that "custom template ads" and "custom native ad formats" both refer to the same kind of ad.

Loading system-defined native ad formats

Native ads are loaded via GADAdLoader objects, which send messages to their delegates according to the GADAdLoaderDelegate protocol.

Initializing a GADAdLoader

The following code demonstrates how to initialize a GADAdLoader for an app install ad:

self.adLoader = [[GADAdLoader alloc]
      initWithAdUnitID:@"/6499/example/native"
    rootViewController:rootViewController
               adTypes:@[ ... ad type constants ... ]
               options:@[ ... ad loader options objects ... ]];
self.adLoader.delegate = self;

The adTypes array parameter allows your app to pass in constants that specify which native formats it wants to request. The array should contain one or more of the following constants:

  • kGADAdLoaderAdTypeNativeAppInstall
  • kGADAdLoaderAdTypeNativeContent
  • kGADAdLoaderAdTypeNativeCustomTemplate

Requesting the native ad

Once your GADAdLoader is initialized, call its loadRequest: method to request an ad:

[self.adLoader loadRequest:[DFPRequest request]];

GADAdLoaderDelegate protocols

For each native ad format you request, the ad loader delegate needs to implement a corresponding protocol:

GADNativeAppInstallAdLoaderDelegate

This protocol includes a message that's sent to the delegate when an app install ad has loaded:

- (void)didReceiveNativeAppInstallAd:(GADNativeAppInstallAd *)nativeAppInstallAd;

GADNativeContentAdLoaderDelegate

This one defines a message sent when a content ad has loaded:

- (void)didReceiveNativeContentAd:(GADNativeContentAd *)nativeContentAd;

Handling a failed request

The above protocols extend the GADAdLoaderDelegate protocol, which defines a message sent when ads fail to load:

- (void)adLoader:(GADAdLoader *)adLoader didFailToReceiveAdWithError:(GADRequestError *)error;

You can use the GADRequestError object to determine the cause of the error.

Native ad options

The last parameter included in the creation of the GADAdLoader above is an optional array of objects:

self.adLoader = [[GADAdLoader alloc]
      initWithAdUnitID:@"/6499/example/native"
    rootViewController:rootViewController
               adTypes:@[ ... ad type constants ... ]
               options:@[ ... ad loader options objects ... ]];

GADNativeAdImageAdLoaderOptions contains properties relating to images in native ads. Apps can control how a GADAdLoader handles native ad image assets by creating a GADNativeAdImageAdLoaderOptions object, setting its properties, and passing it in during initialization.

GADNativeAdImageAdLoaderOptions has the following properties:

disableImageLoading - Image assets for native ads are returned via instances of GADNativeAdImage, which contains image and imageURL properties. If disableImageLoading is set to false (default), the SDK will fetch image assets automatically and populate both the image and the imageURL properties for you. If it's set to true, however, the SDK will only populate imageURL, allowing you to download the actual images at your discretion.

preferredImageOrientation - Some creatives have multiple available images to match different device orientations. Apps can request images for a particular orientation by setting this property to one of the orientation constants:

  • GADNativeAdImageAdLoaderOptionsOrientationAny
  • GADNativeAdImageAdLoaderOptionsOrientationLandscape
  • GADNativeAdImageAdLoaderOptionsOrientationPortrait

If this method is not called, the default value of GADNativeAdImageAdLoaderOptionsOrientationAny will be used.

shouldRequestMultipleImages - Some image assets will contain a series of images rather than just one. By setting this value to true, your app indicates that it's prepared to display all the images for any assets that have more than one. By setting it to false (default) your app instructs the SDK to provide just the first image for any assets that contain a series.

If no GADAdLoaderOptions objects are passed in when initializing a GADAdLoader, the default value for each option will be used.

When to request ads

Applications displaying native ads are free to request them in advance of when they'll actually be displayed. In many cases, this is the recommended practice. An app displaying a list of items with native ads mixed in, for example, can load native ads for the whole list, knowing that some will be shown only after the user scrolls the view and some may not be displayed at all.

While prefetching ads is a great technique, it's important that publishers not keep old ads around forever without displaying them. Any native ad objects that have been held without display for longer than an hour should be discarded and replaced with new ads from a new request.

Displaying a system-defined native ad format

When a native ad loads, your app will receive a native ad object via one of the GADAdLoaderDelegate protocol messages. Your app is then responsible for displaying the ad (though it doesn't necessarily have to do so immediately). To make displaying system-defined ad formats easier, the SDK offers some useful resources.

The ad view classes

For each of the system-defined formats, there is a corresponding "ad view" class: GADNativeAppInstallAdView for app install ads, and GADNativeContentAdView for content ads. These ad view classes are UIViews that publishers should use to display native ads of the corresponding format. A single GADNativeAppInstallAdView, for example, can display a single instance of a GADNativeAppInstallAd. Each UIView used to display that ad's assets should be children of that GADNativeAppInstallAdView object.

If you were displaying an app install ad in a UITableView, for example, the view hierarchy for one of the cells might look like this:

The ad view classes also provide IBOutlets used to register the view used for each individual asset, and a method to register the GADNativeAd object itself. Registering the views and native ad object in this way allows the SDK to handle a number of tasks automatically (such as recording impressions and clicks, as well as displaying the AdChoices overlay for native backfill creatives).

The AdChoices overlay

For indirect native ads (delivered via DFP backfill or through Ad Exchange or AdSense), an AdChoices overlay is added by the SDK. Please leave space in the upper right corner of your native ad view for the automatically inserted AdChoices logo. Also, make sure the AdChoices overlay is placed on content that allows the icon to be easily seen. For more information on the overlay's appearance and function, see the native backfill implementation guidelines.

Code Example

Let's take a look at how to display native ads using views loaded dynamically from xib files. This can be a very useful approach when using GADAdLoaders configured to request multiple formats.

Laying out UIViews in the xib file

The first step is to lay out the UIViews that will display native ad assets. You can do this in the Interface Builder as you would when creating any other xib file. Here's how the layout for an app install ad might look:

Note the Custom Class value in the top right. It's set to GADNativeAppInstallAdView, the ad view class that is used to display a GADNativeAppInstallAd. For system-defined formats, you'll need to use the ad view class that matches the ad format you intend the layout to show.

Linking the outlets to the views

Once the views are in place and you've assigned the correct ad view class to the layout, you need to link the ad view's asset outlets to the UIViews you've created:

In the outlet panel, each GADNativeAppInstallAdView outlet is linked to a UIView laid out in the Interface Builder. This lets the SDK know which UIView displays which asset.

Displaying the ad

Once the layout is complete and the outlets are linked, the last step is to add code to your app that displays an ad once it has loaded. Here's a method to display an app install ad in the view defined above:

- (void)adLoader:(GADAdLoader *)adLoader
    didReceiveNativeAppInstallAd:(GADNativeAppInstallAd *)nativeAppInstallAd {
  // Create a new AdView instance from the xib file
  GADNativeAppInstallAdView *appInstallAdView =
      [[[NSBundle mainBundle] loadNibNamed:@"NativeAppInstallAdView"
                                     owner:nil
                                   options:nil] firstObject];

  // Associate the app install ad view with the app install ad object.
  // This is required to make the ad clickable.
  appInstallAdView.nativeAppInstallAd = nativeAppInstallAd;

  // Populate the app install ad view with the app install ad assets.
  ((UILabel *)appInstallAdView.headlineView).text = nativeAppInstallAd.headline;
  [((UIButton *)appInstallAdView.callToActionView)
          setTitle:nativeAppInstallAd.callToAction
          forState:UIControlStateNormal];
  ((UIImageView *)appInstallAdView.iconView).image = nativeAppInstallAd.icon.image;
  ((UILabel *)appInstallAdView.bodyView).text = nativeAppInstallAd.body;
  ((UILabel *)appInstallAdView.storeView).text = nativeAppInstallAd.store;
  ((UILabel *)appInstallAdView.priceView).text = nativeAppInstallAd.price;
  ((UIImageView *)appInstallAdView.imageView).image =
      ((GADNativeAdImage *)[nativeAppInstallAd.images firstObject]).image;
  ((UIImageView *)appInstallAdView.starRatingView).image =
      [self imageForStars:nativeAppInstallAd.starRating];

  // In order for the SDK to process touch events properly, user interaction
  // should be disabled on UIButtons.
  appInstallAdView.callToActionView.userInteractionEnabled = NO;

  // Add appInstallAdView to the view controller's view..
  [self.myNativeAdPlaceholder addSubview:appInstallAdView];
}

As you can see, the code example above disables user interaction for the UIButton that displays the call to action. If you use UIButtons to display native ad assets, you'll also need to disable their user interaction so that the Google Mobile Ads SDK can properly receive and process UI events. Because of this extra step, it's frequently best to avoid UIButtons entirely and use UILabel and UIImageView instead.

Loading custom native ad formats

Like their system-defined counterparts, custom native ad formats are loaded using GADAdLoader objects. Including the kGADAdLoaderAdTypeNativeCustomTemplate constant in the adTypes array when initializing a GADAdLoader will configure it to request custom native formats when loading ads.

GADNativeCustomTemplateAdLoaderDelegate

The protocol for loading custom templates has two methods. The first is used by GADAdLoader to find out which template IDs it should request:

- (NSArray *)nativeCustomTemplateIDsForAdLoader:(GADAdLoader *)adLoader;

Every custom native ad format has a corresponding template ID that identifies it. When this method is called, your app should return an array containing the template IDs of the formats it's prepared to display.

The second message is sent when the custom template ad has loaded, much like those for system-defined formats:

- (void)didReceiveNativeCustomTemplateAd:(GADNativeCustomTemplateAd *)nativeCustomTemplateAd;

Template IDs

The template IDs used to uniquely refer to native custom ad formats can be found in the DFP UI under the Creatives > Native Ad Formats section of the Orders tab:

Each custom native ad format's template ID appears beneath its name. Clicking on one of the names brings you to a details screen showing information about the template's fields:

From here, individual fields can be added, edited, and removed. Note the Variable ID column to the right. These IDs are used to access the individual assets, and will be discussed more in the next section.

Displaying custom native ad formats

Custom native ad formats differ from system-defined formats in that publishers have the power to define their own "templates," or lists of assets, that make up an ad. Because of this, the process for displaying custom native ads differs from the one for system-defined formats in a few ways:

  1. Because GADNativeCustomTemplateAd is meant to handle any of the custom native ad formats you create, it doesn't have named asset accessors. Instead, it offers methods like imageForKey: and stringForKey: that take the Variable ID of a template field as an argument.
  2. There is no dedicated ad view class like GADNativeContentAdView to use with GADNativeCustomTemplateAd. You are free to use whatever interface makes sense for your user experience.
  3. Because there is no dedicated ad view class, you do not need to register any of the views you use to display the ad's assets.

Here is an example of a class capable of displaying a simple GADNativeCustomTemplateAd:

MySimpleNativeAdView.h

@import UIKit;
@import GoogleMobileAds;

/// View representing a custom native ad format with template ID 10063170.
@interface MySimpleNativeAdView : UIView

// Weak references to this ad's asset views.
@property(weak, nonatomic) IBOutlet UILabel *headlineView;
@property(weak, nonatomic) IBOutlet UIImageView *mainImageView;
@property(weak, nonatomic) IBOutlet UILabel *captionView;

/// Populates the ad view with the custom native ad object.
- (void)populateWithCustomNativeAd:(GADNativeCustomTemplateAd *)customNativeAd;

@end

MySimpleNativeAdView.m (excerpt)

...
- (void)populateWithCustomNativeAd:(GADNativeCustomTemplateAd *)customNativeAd {
  self.customNativeAd = customNativeAd;

  // Populate the custom native ad assets.
  self.headlineView.text = [customNativeAd stringForKey:@"Headline"];
  self.mainImageView.image = [customNativeAd imageForKey:@"MainImage"].image;
  self.captionView.text = [customNativeAd stringForKey:@"Caption"];
}
...

Handling custom native ad format clicks and impressions

For custom native ad formats, your app is responsible for recording impressions and for reporting click events to the SDK.

Recording impressions

To record an impression for a custom template ad, just call the recordImpression method on the corresponding GADNativeCustomTemplateAd:

[myCustomTemplateAd recordImpression];

The SDK prevents duplicate impressions from being recorded for a single request, should your app accidentally call the method multiple times for the same ad.

Reporting clicks

To report to the SDK that a click has occurred on an asset view, call the performClickOnAssetWithKey:customClickHandler: method on the corresponding GADNativeCustomTemplateAd and pass in the name of the asset that was clicked along with an optional custom click handler (more on these below). For example, if you had an asset in your custom template called "MainImage" and wanted to report a click on the view that corresponded to that asset, your code would look like this:

[myCustomTemplateAd performClickOnAssetWithKey:@"MainImage"
                            customClickHandler:^{ /* an optional block */ }];

Note that you don't need to call this method for every asset view associated with your ad. If you had another asset called "Caption," for instance, that was meant to be displayed but not clicked or tapped on by the user, your app would not need to call performClickOnAssetWithKey:customClickHandler: for that view.

Responding to custom click actions

When a click is performed on a custom template ad, there are three possible responses from the SDK, attempted in this order:

  1. Invoke the customClickHandler block, if one was passed in.
  2. Loop through the ad's Deeplink URLs and open the first one for which a matching app can be found.
  3. Open a browser and navigate to the ad's traditional Destination URL.

The performClickOnAssetWithKey:customClickHandler: method accepts a block as its second parameter. If you pass in a block, the SDK will run it and take no further action. If you pass in a nil value, however, the SDK will fall back to the deeplink and/or destination URLs registered with the ad.

Custom click handlers allow your app to decide for itself the best action to take in response to a click, whether it's updating the UI, presenting another view controller, or merely logging the click. Here's an example that shows an alert:

  [self.customTemplateAd
      performClickOnAssetWithKey:@"MainImage"
              customClickHandler:^{
                [[[UIAlertView alloc] initWithTitle:@"Custom Click"
                                            message:@"You just clicked on the image!"
                                           delegate:self
                                  cancelButtonTitle:@"OK"
                                  otherButtonTitles:nil] show];
              }];

Testing native ad code

Direct-sold ads

If you'd like to test out what direct-sold native ads are like, you can make use of this DFP ad unit ID:

/6499/example/native

It's configured to serve sample app install and content ads, as well as a custom native ad format with the following assets:

  • Headline (text)
  • MainImage (image)
  • Caption (text)

The template ID for the custom native ad format is 10063170. Please note that at the current time, publishers should not use the testDevices property with native ad requests. Using the above ad unit ID with no devices registered via the testDevices property is the current best practice for testing.

Native backfill ads

To test the behavior of native backfill ads, use this DFP ad unit:

/6499/example/native-backfill

It will serve sample app install and content ads that include the AdChoices overlay.

Remember to update your code to refer to your actual ad unit and template IDs before going live!

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