Had fun quickly sketching and raymarching simplex noise before go to bed. Thanks to iq and ashima for the beautiful functions and rs for the soundtrack.
#glsl#raymarching#simplexnoise#kodelife
Day 13. 800x80.
More boxes, this time 800x80 boxes to represent an infinite terrain by using fbm and colouring the pixels based on the y coordinate. Simple enough to get it done in a couple of hours!
Live link: https://genuary13.netlify.app#genuary2022#genuary#threejs#fbm
Day 13. 800x80.
More boxes, this time 800x80 boxes to represent an infinite terrain by using fbm and colouring the pixels based on the y coordinate. Simple enough to get it done in a couple of hours!
Live link: https://genuary13.netlify.app#genuary2022#genuary#threejs#fbm
Day 09. architecture
More instanced boxes and some Voronoi lines blended with fbm noise. As always, some more time to work on the color palettes and postprocessing would have been awesome but no time!
Live link: https://genuary09.netlify.app#threejs#genuary2022#voronoi#genuary
Minted a modified version of the trailing 'entities' a couple of days ago. Loving the 'enjoy' functionality on fx(hash).
❤️🔥 burning remaining editions on the next days.
Go grab yours ✨ -> https://fxhash.xyz/generative/6139
Day 08. single curve only
Coding this one on the road (literally). It has many glitches but I don't have time to polish it!
Curl noise to set the path of a trail made of stretched (instanced) spheres.
Live link: https://genuary08.netlify.app#threejs#genuary2022#genuary#curl
Hey pals! Turns out rent keeps happening even though you just wanna make art. If you or someone you know needs help with shaders / physics / ux / any other general juiciness, shoot me a DM! ( RTs appreciated! )
Following up with the previous experiment, this is a variation with cylinders and PBR Materials, thanks to #threejs . Check it out here -> http://bit.ly/2EZ2ieT