game-library
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I'm currently in the process of adding the quadtree implementation to my JS13k 2019 game. My game utilizes line segments and I decided to add the bounding boxes of line segments to the quadtree. Sometimes, line segments have no height, e.g. the line segment from (320,320) to (640,320) has the bounding box {x: 320, y:320, width: 320, height: 0}. Wh
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Document should be short and contain basic information about pixiq package primitives (Image, Selection, Color, Screen, Loop) and coordinate system used by Pixiq (origin is on top-left corner, x is always before y in method signatures etc.). It should be approachable by beginner. Experiment with visual documentation - maybe create Pixel Art animated image describing basic primitives?
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We've not tested installation guide for Linux very well, and we have found some issues (e.g., hajimehoshi/ebiten#1146).
To solve this, we can have Docker files for various distributions, and test them regularly.