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Jun 4, 2020 - C
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rendering-3d-graphics
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An OpenGL RTS game engine written in C
Mirror of the official Blender Git repository. Updated every hour.
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Jun 29, 2020 - C
Small C++14 render engine
webgl
opengl
game-engine
cpp
shaders
rendering
imgui
rendering-engine
rendering-3d-graphics
3d-graphics-engine
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Nov 4, 2018 - C++
A simple Wavefront OBJ viewer.
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May 9, 2020 - C++
Bayesian Collaborative Denoiser for Monte Carlo Rendering
rendering
vfx
pathtracing
rendering-3d-graphics
physically-based-rendering
computergraphics
denoising-images
montecarlo-simulation
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Jun 10, 2018 - C++
opencv
opengl
computer-vision
augmented-reality
feature-extraction
ransac
rendering-3d-graphics
object-recognition
uv-mapping
pose-estimation
outlier-removal
feature-matching
marker-less
homography-matrix
markerless-augmented-reality
homography-refinement
random-sample-consensus
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Nov 22, 2019 - C++
Powerful independent cross-platform engine for 2D/3D games and visualizations. Young, strong and crazy!
visualization
delphi
c-plus-plus
csharp
cross-platform
game-engine
rendering-engine
rendering-2d-graphics
rendering-3d-graphics
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Oct 30, 2017 - C++
opengl
graphics-engine
graphics
engine
rendering
glsl
shader
rendering-engine
transparency
pbr
graphics-library
rendering-2d-graphics
rendering-3d-graphics
3d
shadow-mapping
graphics-rendering
3d-graphics
rendering-kernel
c-render-engine
graphics-kernel
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May 15, 2020 - C
A repo for my research on planet rendering in c++ | opengl **Now runs on Linux**
opengl
terrain
graphics-programming
cross-platform-game
lod
rendering-3d-graphics
cdlod
frustum-culling
cross-platform-graphics
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Nov 8, 2018 - C++
Simple graphics engine used as submodule in many of my projects
opengl
graphics-engine
cplusplus
graphics
rendering
glfw
glsl
assimp
cplusplus-14
rendering-engine
glfw3
graphics-library
rendering-3d-graphics
opengl-shading-language
graphics-rendering
physically-based-rendering
cplusplus-11
freeimage
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Feb 25, 2019 - C++
CPU Raytracer algorithm with shadows, reflections, refractions and simple anti-aliasing implemented in C++
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May 17, 2017 - C++
10
10
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Demo for "MoSculp: Interactive Visualization of Shape and Time"
visualization
computer-vision
computer-graphics
human-pose-estimation
human-computer-interaction
rendering-3d-graphics
motion-estimation
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Dec 26, 2018 - Python
CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++
rasterizer
deferred-rendering
rendering-3d-graphics
shadow-mapping
blinn-phong
depth-buffer
texture-mapping
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Jun 20, 2017 - C++
A 3D physics engine
opengl
cpp
simulation
graphics
linker
engine
rendering
physics
glfw
preprocessor
shader
physics-engine
rendering-3d-graphics
glew
3d-physics-engine
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Jun 26, 2020 - C++
stig-atle
commented
Apr 17, 2019
The color slot should be overridden if there's a RGB node plugged into a color slot.
Right now it only exports the slot itself, not the one you plug in to override.
Only image texture is being exported if plugged into color slot.
Web based cluster computing apps
javascript
python
rest-api
rendering
django-rest-framework
distributed-computing
django-application
render
renderer
houdini
maya
renderscript
rendering-engine
rendering-2d-graphics
rendering-3d-graphics
maya-plugin
cluster-computing
blender-python
houdini-plugin
nuke-plugin
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May 9, 2018 - Python
Vulkan Render Engine
engine
rendering
vulkan
engine3d
renderer
rendering-engine
pbr
rendering-3d-graphics
3d-engine
vulkan-game-engine
pbr-shading
vulkan-engine
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Jun 5, 2020 - C++
Repository of a grass simulation featuring geometric grass rendering, dynamic LOD with billboard grass, wind simulation and collision detection. Developed for my bachelor thesis.
unity
simulation
rendering
unity3d
collision-detection
grass
billboard
tessellation
rendering-3d-graphics
compute-shader
meadow
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Jun 23, 2018 - C#
physically based path tracer written in JavaScript
javascript
graphics
rendering
path-tracer
raytracer
raytracing
distance-fields
raycasting
rendering-3d-graphics
ray-tracing
3d
path-tracing
physically-based-rendering
3d-rendering
raymarching
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Jun 6, 2020 - JavaScript
A screen space sub-surface scattering demo implemented with vulkan api
skin
cpp
graphics
rendering
vulkan
glsl
shader
rasterizer
renderer
vulkan-api
rendering-3d-graphics
3d-graphics
sss
subsurface-scattering
screen-space
sssss
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Dec 4, 2019 - C++
Making my first own Brief Renderer (for Study OpenGL)
learning
c-plus-plus
tutorial
opengl
cpp
shaders
graphics
software-rendering
engine
rendering
computer-graphics
pixels
glsl
rasterizer
renderer
rendering-engine
lecture
rendering-3d-graphics
rendering-pipeline
computer-graphics-opengl
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Oct 19, 2019 - C++
Collection of links to great software development resources!
links
cpu
graphics
rendering
resources
linkshare
graphics-programming
software-development
sofware
rendering-3d-graphics
rendering-optimizations
rendering-pipeline
graphics-rendering
knowledge-sharing
rendering-algorithm
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Jun 25, 2020
rendering images from redash
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Sep 26, 2018 - JavaScript
Precomputed Radiance Transfert (PRT)
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Oct 7, 2017 - JavaScript
Wrap up VTK (python 3D graphics library) into an easy to use 3D equivalent of matplotlib
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May 30, 2020 - Python
Realtime Software Rasterizer
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Aug 15, 2019 - C++
Splash page for Hedron Vision
website
computer-vision
graphics
rendering
startup
rendering-3d-graphics
3d-graphics
computer-vision-algorithms
startup-company
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Jun 13, 2019 - CSS
3D Graphics API low-level abstraction layer
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Jul 18, 2019 - C++
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Spinning this off from the discussion in #172.
I sketched some ideas on the contents list of the hand written HTML version... May be not optimal, but basically things I'd expect to find would be: