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assimp
malortie
malortie commented Nov 28, 2019

According to Assimp's documentation (see anim.h, line 269). The description of aiNodeAnim says the following:

The transformation matrix computed from these values replaces the node's original transformation matrix at a specific time. This means all keys are absolute and not relative to the bone default pose.

From my understanding, I believe the original transformation refers to aiNode's

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