/**
 * @typedef {object} Phaser.Types.GameObjects.Sprite.SpriteConfig
 * @extends Phaser.Types.GameObjects.GameObjectConfig
 * @since 3.0.0
 *
 * @property {string} [key] - The key of the Texture this Game Object will use to render with, as stored in the Texture Manager.
 * @property {(number|string)} [frame] - An optional frame from the Texture this Game Object is rendering with.
 */
