/**
 * @typedef {object} Phaser.Types.GameObjects.Particles.ParticleEmitterFrameConfig
 * @since 3.0.0
 *
 * @property {number|number[]|string|string[]|Phaser.Textures.Frame|Phaser.Textures.Frame[]} [frames] - One or more texture frames.
 * @property {boolean} [cycle] - Whether texture frames will be assigned consecutively (true) or at random (false).
 * @property {integer} [quantity] - The number of consecutive particles receiving each texture frame, when `cycle` is true.
 */
