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GameMaker Studio

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GameMaker Studio is a cross-platform game engine developed by YoYo Games. It is primarily used to make 2D games via a drag-and-drop visual programming language or a scripting language known as Game Maker Language.

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arthuro555
arthuro555 commented Apr 18, 2020

So, it was said many times already, but the documentation system for the GDJS Runtime game engine has to be changed. Until now it was outdated, but ok. But now, the documentation begins to become more complete and includes interfaces. The current documentation is generated using JSDoc and the Jaguar template. Jaguar is not supporting interfaces, making the documentation incomplete.

The solutio

soloud
brightening-eyes
brightening-eyes commented Feb 20, 2018

hi,
as you know, in SoLoud, the number of filters are limited
we should implement more like different reverbs, fir and irr filters, (these could be used to implement HRTF support), Chorus, One Poll, One Zero, Pole Zero, Two Pole, Two Zero, etc
a library exists called stk under zlib license which already implemented these maybe we can implement some of these out

gudenau
gudenau commented Oct 29, 2019

When clicking the "GML dialects directory" link in Preferences it does not open the directory, but instead dumps the "xdg-open" help to console.

Output:

xdg-open -- opens a file or URL in the user's preferred
   application

Synopsis

   xdg-open { file | URL }

   xdg-open { --help | --manual | --version }

Use 'man xdg-open' or 'xdg-open --manual' for additional info.

Created by Mark Overmars

Released November 5, 1999

Website
www.yoyogames.com/gamemaker
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