Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL
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pbr
Repositories 101
The FRRouting Protocol Suite
HLSL
Updated Nov 19, 2018
C++ Game Engine and Editor
An open-source format and tools for game developers 🎮
C#
Updated Feb 14, 2019
An implementation of physically based shading model & image based lighting in various graphics APIs.
Graphic Engine & Game Engine lists
engine
pbr
render
graphics
unity
shaders
graphical
graphics-engine
rendering
game-engine
physically-based-rendering
awesome
awesome-list
Updated Mar 1, 2019
[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.
C++
Updated May 29, 2018
C++
Updated Mar 18, 2019
Physically based Vulkan RTX path tracer with a declarative ES7-like scene description language.
C++
Updated Mar 14, 2019
DirectX 11 Renderer written in C++11
renderer
lighting
pbr-shading
ssao
engine
directx-11
gpu
deferred-rendering
pbr
gpu-profiler
assimp
bloom
multithreading
C++
Updated Mar 3, 2019
Maya to glTF 2.0 exporter
Research and proof of concept of converting glTF to USDZ for AR Quick Look (iOS 12+).
JavaScript
Updated Sep 13, 2018
A minimal, engine-agnostic JavaScript glTF Loader.
JavaScript
Updated Dec 9, 2017
Updated Feb 25, 2019
A crate for loading glTF 2.0
A personal game engine
C++
Updated Mar 20, 2019
A Javascript 3D game engine.
JavaScript
Updated Jan 18, 2019
A set of physical-based shaders for Mantra renderer
C
Updated Aug 27, 2017
General purpose engine written in C++ with emphasis on rendering
engine
rendering
graphics
game-development
game-engine
3d
multithreading
gamedev
graphics-programming
glfw
imgui
opengl
c-plus-plus
physically-based-rendering
pbr
open-source
C++
Updated Mar 10, 2019
Modern OpenGL renderer written in C++17
C
Updated Oct 29, 2018
opengl
shader
glsl
rendering
rendering-engine
rendering-3d-graphics
rendering-2d-graphics
graphics
graphics-engine
graphics-library
graphics-rendering
rendering-kernel
3d
game-engine-library
3d-graphics
transparency
c-render-engine
pbr
shadow-mapping
graphics-kernel
C
Updated Feb 7, 2019
Physically based rendering (PBR) for raylib
C
Updated Sep 11, 2017
BRDF LUT generation for PBR Pipelines
HTML
Updated Nov 6, 2017
A modern OpenGL Game-Engine with focus on PBR
C
Updated Mar 19, 2019
WebGL2 rendering library.
TypeScript
Updated Mar 12, 2019
OpenGL 4 PBR engine
C++
Updated Mar 7, 2019
An easy-to-use, cross-platform, graphics render library written entirely in rust
Rust
Updated Mar 18, 2019
Realtime GPU Path tracer based on OpenCL
C++
Updated Aug 15, 2018
闲暇时间渣翻
TeX
Updated Aug 29, 2018