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Kerbal Space Program

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Published by Squad, Kerbal Space Program is a game in which players direct a space program. The game features a realistic orbital physics engine, allowing for various real-life orbital maneuvers such as Hohmann transfer orbits and bi-elliptic transfer orbits.

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djungelorm
djungelorm commented Sep 17, 2019

Get the following warning when building the documentation:

execroot/krpc/sphinx-build.py_script-env-3/lib/python3.6/site-packages/sphinx/application.py:402: RemovedInSphinx20Warning: app.info() is now deprecated. Use sphinx.util.logging instead.
  RemovedInSphinx20Warning)

Probably a sphinx build dependency that needs updated

AdmiralTigerclaw
AdmiralTigerclaw commented Jun 30, 2014

I'm surprised this isn't a standard. But all these wikis floating about... Bollocks I say. If you're in KSP, you don't want to have to leave the game or minimize it or tab out to go hunt for it on a wiki.

I suggest adding verbose and well-written in-game documentation for the mod. Much like what FAR does. Some of the constant repeat explanations in the forum thread are the same tired questio

Kerbalism
SirMortimer
SirMortimer commented Jun 19, 2019

"Having a rocket warn you that it's almost out of lox isn't that useful when it's meant to be out of lox because you're burning it."

RO has a lot of different process configs for a lot of different life support setups that they have. One of them probably uses LOX as an input resource for life support, so there is a Resource config for LOX.

Kerbalism runs ALL resources on ALL vessels, regar

bug
MOARdV
MOARdV commented Jul 13, 2019

A page or pages containing the ASET props that have been converted. Ideally, a picture of one of them to help visualize it, plus a listing of the prop name + functionality + any other notes. Most likely, this will be organized by groups of props, and further organized by the style of the prop (eg, all mechanical toggle switches are together in the index, and the covered switches are grouped toge

Starstrider42
Starstrider42 commented Feb 20, 2017

With the addition of new config options in 1.3, the existing documentation for Custom Asteroids' config format has become too hard to navigate and read. It should be rewritten to be more user-friendly, including the following changes:

  • content split across multiple pages instead of one very long page
  • common data like distributions or expression syntax should be explicitly linked from descr
bug

Created by Squad

Released April 27, 2015

Website
kerbalspaceprogram.com
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