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evennia
RianeNelson
RianeNelson commented Apr 6, 2020

Documentation issue

https://github.com/evennia/evennia/wiki/Tags

I would really appreciate a little clarification on tags and how to use them to extract objects. For example, if I have a list of objects and only want to get ones with "outside room" in the tag, there's no explanation of how to do so.

Suggested change

A couple examples perhaps using tags.get or something like that, s

markscho
markscho commented Mar 14, 2019

Currently, when both tick interval is set for both entities and players, the default value is "100", which, if I understand the method correctly expects a value in milliseconds. So if you don't define anything (in ranvier.json), then it will just use the default value of 100. Since nothing is defined in the stock ranvier.json in terms of tickInterval, it uses the default, which is really every o

Kebap
Kebap commented Mar 16, 2020

Brief summary of issue / Description of requested feature:

More issues like #3458 solved

Steps to reproduce the issue / Reasons for adding feature:

  • Texts have whitespaces at beginning or end to help facilitate layout

Error output / Expected result of feature

  • Translators don't need to worry matching whitespaces around translated text.

Extra information, such as M

grapevine
oestrich
oestrich commented May 2, 2020

Switch games from belongs_to :user to has_many :admins

Create a new join table that let's multiple users administrate a game. No special roles at the moment, all admins can manage the full aspect of a game.

Maybe we keep the current belongs_to :user and rename to be the "owner" so we can tell who originally made it and maybe who should have slight extra power in the future. Other syst

ndsamuelson
ndsamuelson commented Mar 17, 2020

I had a couple people mention wanting a way to have svo use chrono rewind in Depthswalker as a means of healing. Not sure if that's something we want to implement or not, but figured I'd just file an issue and see what we get.

Thanks a ton

Colgano

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