✔️The smallest header-only GUI library(5 KLOC) for all platforms
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Updated
Jan 21, 2020 - C++
✔️The smallest header-only GUI library(5 KLOC) for all platforms
Powerful and easy-to-use embedded GUI with many widgets, advanced visual effects (opacity, antialiasing, animations) and low memory requirements (16K RAM, 64K Flash).
I wish doxygen documents is hosted online somewhere, it's kinda annoying just to clone and make my own copy to read documentations.
Anyway, this framework really helps me to make my own game engine.
Thanks.
Immediate-mode, renderer agnostic, lightweight debug drawing API.
Display Controller (VGA, SSD1306), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal for the ESP32
Lightweight C 2D graphics API agnostic library with parallelism support
A Multi-Scale Model for Simulating Liquid-Fabric Interactions
Is there any up to date documentation for 2.0? i.e https://graphics32.github.io/Docs/Overview/Changes.htm is stuck at 1.9.1 from 2012. It would be nice to have a document explaining the transition from TPolygon32 to the new routines.
The binding generator already generates attribute based doc comments based on the original Skia documentation, so it would be great if we are able to reuse them.
Is it possible to build a macro for that?
Say something #[docref(OriginalFunctionName)] that looks for the function's doc attributes and copies its docs into the attribute list of the current function?
This repository is intended to be used as a code repository for learning DirectX 12.
C# Nullable to be supported / used in the libary. C# 8 is just around the corner and this would improve ease of use with C# 8. Personally I don't feel like this is slowing development of Libs at all.
This repo should be reworked to make people easier to get started.
My vision is the following
Add very simple examples. It would be nice to use these examples in the documentation too (add lv_examples as a submodule to docs). I was collecting the recurring questions which could be answered with examples:
lv_ex_mbox_2)📜 BGRABitmap graphics library made with Lazarus (Free Pascal).
PC simulator project for LittlevGL embedded GUI Library. Recommended on Linux and Mac.
🆗 BGRA Controls is a set of graphical UI elements that you can use with Lazarus LCL applications.
Simple graphics engine used as submodule in many of my projects
a lot of people use CMake and if it's just a top level file or so then it seems like a reasonable idea.
I don't use it myself and have no idea how to use it really, so help wanted.
When attempting to draw a simple spline I get the message:
WARNING:root:unhandled entity type SPLINE
Circle and lines are normally plotted.
Line used: Drawing("C:/Users/User1/Desktop/Draw1.DXF").
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Description
We successfully moved our project from Tao to OpenTk a few years ago. Now we have an big issue in a multi terminal setup. 3D graphics is not properly drawn and the API concerning textures and lists behaves incorrect.
Our client workstation contains 2 NVIDA graphic cards (Quadro FX NVS 810/PCIe/SSE2) with 8 output ports each. Currently, 12 monitors are connected.
When we sta