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A DOMPoint object represents a 2D or 3D point in a coordinate system; it includes values for the coordinates in up to three dimensions, as well as an optional perspective value. DOMPoint is based on DOMPointReadOnly but allows its properties' values to be changed.
In general, a positive x component represents a position to the right of the origin, a positive y component is downward from the origin, and a positive z component extends outward from the screen (in other words, toward the user).
Constructor
DOMPoint()- Creates and returns a new
DOMPointobject given the values of zero or more of its coordinate components and optionally thewperspective value. You can also use an existingDOMPointorDOMPointReadOnlyor aDOMPointInitdictionary to create a new point by calling theDOMPoint.fromPoint()static method.
Methods
DOMPoint inherits methods from its parent, DOMPointReadOnly.
fromPoint()- Creates a new mutable
DOMPointobject given an existing point or aDOMPointInitdictionary which provides the values for its properties.
Properties
DOMPoint inherits properties from its parent, DOMPointReadOnly.
DOMPoint.x- The x coordinate of the
DOMPoint. DOMPoint.y- The y coordinate of the
DOMPoint. DOMPoint.z- The z coordinate of the
DOMPoint. DOMPoint.w- The perspective value of the
DOMPoint.
Examples
In the WebVR API, DOMPoint values are used to represent points in the coordinate space that the user's head mounted display exists in. In the following snippet, the position of the VR HMD can be retrieved by first grabbing a reference to the position sensor's current state using PositionSensorVRDevice.getState(), then accessing the resulting VRPositionState's position property, which returns a DOMPoint. Note below the usage of position.x, position.y, and position.z.
function setView() {
var posState = gPositionSensor.getState();
if (posState.hasPosition) {
posPara.textContent = 'Position: x' + roundToTwo(posState.position.x) + " y"
+ roundToTwo(posState.position.y) + " z"
+ roundToTwo(posState.position.z);
xPos = -posState.position.x * WIDTH * 2;
yPos = posState.position.y * HEIGHT * 2;
if (-posState.position.z > 0.01) {
zPos = -posState.position.z;
} else {
zPos = 0.01;
}
}
/* ... */
}
Note: See our positionsensorvrdevice demo for the full code.
Specifications
| Specification | Status | Comment |
|---|---|---|
| Geometry Interfaces Module Level 1 The definition of 'DOMPoint' in that specification. |
Candidate Recommendation | Latest spec version is an ED. |
Browser compatibility
| Desktop | Mobile | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DOMPoint | Chrome Full support 61 | Edge No support No | Firefox Full support 31 | IE No support No | Opera Full support 48 | Safari Full support 10.1 | WebView Android Full support 58 | Chrome Android Full support 61 | Edge Mobile No support No | Firefox Android Full support 31 | Opera Android Full support 45 | Safari iOS Full support 10.1 | Samsung Internet Android ? |
DOMPoint() constructor | Chrome Full support 61 | Edge No support No | Firefox Full support 31 | IE No support No | Opera Full support 48 | Safari Full support 10.1 | WebView Android Full support 58 | Chrome Android Full support 61 | Edge Mobile No support No | Firefox Android Full support 31 | Opera Android Full support 45 | Safari iOS Full support 10.1 | Samsung Internet Android ? |
Legend
- Full support
- Full support
- No support
- No support
- Compatibility unknown
- Compatibility unknown
- Experimental. Expect behavior to change in the future.
- Experimental. Expect behavior to change in the future.