A live coding session at Channel 16
C# HLSL ShaderLab
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Extras Initial commit. Apr 19, 2017
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README.md Update README.md Apr 29, 2017

README.md

Beta

Beta is a program used in a live coding session at Channel 16, which was held at Roppongi SuperDeluxe on 28th April 2017.

gif Video posted by @tokyomax.

gif Video posted by @murakamikunkun.

gif Video posted by @Ivneuron.

In this session, I used KodeLife to generate abstract audio-reacting visuals in a live coding fashion. These visuals are send to Unity via Spout and projected into the Unity scene.

In this way, I tried to harmonize unpredictable outputs of live coding and the pre-composed high quality assets and effects.

System Requirement

  • Unity 5.6 or later.
  • KodeLife (I used 0.4.2).
  • Windows system compatible with Direct3D 11.

MIDI Controller Mapping

I used KORG nanoKONTROL2 to control the effects in the Unity side.

CC# Function
0 Camera FoV
1 Camera motion
2 Body emission
3 Body cutout
4 Wig length
5 Shards
6 Flares
7 Ribbons
21 Code color
22 Code intensity
23 Projector intensity

License

MIT