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@Unity-Technologies @unity-cn
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Pinned

  1. Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。

    C# 134 37

  2. 利用GPU实现大规模动画角色的渲染。 anim map for vertex shader to modify the vertex position of the mesh at runtime. use gpu instancing to reduce draw call.

    C# 364 117

  3. Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee

    C# 278 63

  4. 一个管理小shader的仓库,慢慢添加。

    ShaderLab 345 100

  5. Signed Distance Field Shadow in Unity

    GLSL 66 22

  6. Hand Detection and Tracking with Unity ARFoundation and CoreML.

    C# 29 2

217 contributions in the last year

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Contribution activity

December 2019

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