Skip to content
EDGE Source Code
Branch: master
Clone or download
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
Makefiles - remove BSD, Linux, and OSX makefiles since they are officially buil… Feb 11, 2018
SCONS linux Makefile fixes (#19) Jun 23, 2016
build_guide ROTT: More Image Fixes Nov 7, 2018
bzip2 - add zipdir and libraries Jan 26, 2018
cmake Demo code, SDL cleanup Jan 4, 2019
coal Minor compiler fixes Dec 2, 2018
data Minor fixes Jan 5, 2019
ddf EPI: size_t -> uint, int Jan 27, 2019
deh_edge TODOs added: Code needs review Oct 1, 2018
docs Camera-man readme Dec 26, 2018
epi EPI: size_t -> uint, int Jan 27, 2019
glbsp Add built-in PhysFS Oct 29, 2018
libs/msvc Demo code, SDL cleanup Jan 4, 2019
log Re-added files Aug 2, 2017
lzma - add zipdir and libraries Jan 26, 2018
midiproc midiproc: swap out Dec 10, 2018
modules cmake Dec 7, 2018
quick_setup_scripts Update windows-getdeps.cmd Jan 27, 2019
src Fixes for macOS (#68) Jan 26, 2019
tools More Cleanups Sep 4, 2018
wadsrc Demo code, SDL cleanup Jan 4, 2019
zdbsp General Cleanup Sep 4, 2018
zlib - add zipdir and libraries Jan 26, 2018
.appveyor.yml Update .appveyor.yml Nov 30, 2018
.gitignore Demo code, SDL cleanup Jan 4, 2019
.travis.yml Fixes for macOS (#68) Jan 26, 2019
AUTHORS.md
CMakeLists.txt Fixes for macOS (#68) Jan 26, 2019
INSTALL.txt updated with Library info Sep 21, 2017
README.md Update README.md Jan 5, 2019
coding_std.txt Cleanups, add headers Dec 5, 2018

README.md

Welcome to EDGE!

Build status Build Status Codacy Badge

EDGE is an advanced OpenGL source port spawned from the DOOM engine, with focus on easy development and expansion for modders and end-users.

(C) 1999-2019 Isotope SoftWorks & Contributors (The EDGE Team)

Uses GPL-licensed technology from id Tech 1-4 (C) 1997-2011 id Software, LLC
DOSDoom originally developed by Chi Hoang and the DOSDoom Team, (C) 1997-1999

Licensed under the GPLv2 (or greater)

http://www.gnu.org/licenses/old-licenses/gpl-2.0.en.html

See our EDGE Wiki (http://3dfxdev.net/edgewiki/index.php/Main_Page)

--

Build System for EDGE


To build EDGE, please see the build guides and choose based on your platform and compiler. They are step-by-step guides in order to lessen the amount of fumbling around that was previously noted for new users.

Libraries


For the list of libraries required by EDGE, please see the following document: docs/tech/libraries.txt.

You can also obtain the pre-compiled libraries by looking in the build_guide, depending on what compiler you are planning to use.

Support

  • Visit the EDGE forums and get involved with the community and the various projects for the engine.
  • The EDGEWiki is also a great resource for editing documentation and other information related to the engine.

(C) 1999 - 2019 Isotope SoftWorks and Contributors (The EDGE Team). All Rights Reserved.

You can’t perform that action at this time.