Welcome to EDGE!
EDGE is an advanced OpenGL source port spawned from the DOOM engine, with focus on easy development and expansion for modders and end-users.
(C) 1999-2019 Isotope SoftWorks & Contributors (The EDGE Team)
Uses GPL-licensed technology from id Tech 1-4 (C) 1997-2011 id Software, LLC
DOSDoom originally developed by Chi Hoang and the DOSDoom Team, (C) 1997-1999
Licensed under the GPLv2 (or greater)
http://www.gnu.org/licenses/old-licenses/gpl-2.0.en.html
See our EDGE Wiki (http://3dfxdev.net/edgewiki/index.php/Main_Page)
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Build System for EDGE
To build EDGE, please see the build guides and choose based on your platform and compiler. They are step-by-step guides in order to lessen the amount of fumbling around that was previously noted for new users.
Libraries
For the list of libraries required by EDGE, please see the following document: docs/tech/libraries.txt.
You can also obtain the pre-compiled libraries by looking in the build_guide, depending on what compiler you are planning to use.
Support
- Visit the EDGE forums and get involved with the community and the various projects for the engine.
- The EDGEWiki is also a great resource for editing documentation and other information related to the engine.
(C) 1999 - 2019 Isotope SoftWorks and Contributors (The EDGE Team). All Rights Reserved.
