Rant – The all-purpose procedural text library
C#
Updated Feb 11, 2019
Procedural generation library for Unity
Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample …
Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad game written in Haskell; please offer feedba…
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local con…
C#
Updated Mar 10, 2019
Testing common random-number generators (RNG)
Unity plug-in for procedurally generating indoor levels using abstract chunks.
C#
Updated Sep 7, 2018
DOOM level generation using Generative Adversarial Networks
Updated Dec 3, 2018
Numpy-like random number generator that supports multiple core pseudo RNGs and explicitly parallel generation.
Python
Updated Mar 20, 2019
Exploring Procedural Generation algorithms in Godot
GDScript
Updated Dec 20, 2018
🎮 🎲 Procedural pixel generator (mask) + visualizer
JavaScript
Updated Feb 28, 2019
Fast-and-loose PRNG NIF
C
Updated Mar 27, 2017
Wave equasion simulation using FDM and PCG methods
Python
Updated Mar 15, 2015
Modified version of the WFC algorithm that generates cyclic paths around obstacles
C#
Updated Oct 8, 2018
The PCG Random Number Generator for F#
F#
Updated Apr 6, 2018
PCG random number generator for Swift 4.2+
Swift
Updated Jun 21, 2018
Pruebas de PCG
C#
Updated Apr 14, 2018
HANNA: HexAgrid caverN geNerAtor.
C#
Updated Mar 18, 2019
An implementation and evaluation of biologically inspired techniques in game level generation. Honours project for th…
C#
Updated Apr 9, 2018
Prototype of the terrain generator of Simulopolis
Python
Updated Oct 9, 2018
YAML and JSON representations of 1012 musical scales
Updated Aug 11, 2017
PCG — Java Implementation. High quality fast random number generator
Java
Updated Jan 12, 2019
A work-in-progress, turn-based, procedural space trader for HTTP
Scala
Updated Mar 18, 2019
Procedural Terrain Generation Methods
Rust
Updated Sep 30, 2018
Pseudorandom number generation for pure
Haskell
Updated Oct 26, 2018
A port of the PCG random number generator for use as a Rust library
Rust
Updated Dec 7, 2018