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- http://smgi.me
Pinned
4,822 contributions in the last year
Activity overview
Contribution activity
July 2019
- Add support for disabling automatic catch-up support in repeating tasks
- Fix nullref on using logger without a target specification
- Update readme with bounty system changes
- Fix DelayedLoadUnloadWrapper loaded count being incorrect
- Allow to modify the shadow offset of SpriteText
- Rename extra mouse buttons in the InputKey enum
- Make Dropdown a composite drawable
- Fix Markdown test by waiting for online retrieval to finish
- Fix android host incorrectly accepting exit requests
- Avoid schedule invocations from global statistic changes
- Add basic formatting support to GlobalStatisticsDisplay
- Show all FrameStatistics in GlobalStatistics
- Add some more basic statistics to GlobalStatistics
- Add disk caching for GlyphStores to reduce LOH usage
- Fix DelayedLoadUnloadWrapper unnecessarily reloading after removal
- Fix delayed load unload reference retention
- Add invalidation event when a parent changes
- Schedule DrawNode's finalizer disposal path
- Global statistics display
- Remove allocation overhead when updating TrackBass amplification data
- Centalise ToolWindow button creation
- Fix logo visualisation trying to catch up after being off-screen
- Fix WaveOverlayContainer being always present
- Load beatmap content asynchronously in the background
- Add weak WorkingBeatmap cache
- Avoid using a BufferedContainer for backgrounds unless required
- Avoid Intro screen holding references to the intro beatmap
- Centralise SocialOverlay's scheduling logic
- Add database statistics to GlobalStatistics
- Remove all non-transform LogoVisualisation per-frame allocations
- Update menu backgrounds
- Update framework
- Change song select initialisation to promote database context sharing
- Add support for legacy skins which use animation frames to hide elements
Created an issue in ppy/osu-framework that received 1 comment
DelayedLoadUnloadWrapper should support lifetimes
A simple way to get this working is to store the given lifetime locally as a fallback, something like: public override double LifetimeStart { get => …
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