glfw
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Lightweight and modular C++11/C++14 graphics middleware for games and data visualization
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Oct 19, 2019 - 7 commits
- C++
As of 00e1f52cf95c16b0cea34c83372145532b4745ba the LWJGL codebase has a new directory layout. This has broken the included Eclipse project.
Assimp Tutorial
Live GLSL coding render for MacOS and Linux
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Oct 18, 2019 - 820 commits
- C++
In order to make this library truly as optimized as possible, the Point and Size structs should really just be arrays of two values instead, which is an optimization that Piston recently made. As a result, the optimization is a good one to use, so apply it system-wide instead of using a struct. This is a straight-up refactor.
See https://www.glfw.org/docs/latest/context_guide.html#context_sharing
With this we could remove func (m *Menu) ContextReset() and make the code simpler.
Modern C++ Game Engine with Entity Component System Framework
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Oct 12, 2019 - 1 commits
- C++
Summary of feature
C# Nullable to be supported / used in the libary. C# 8 is just around the corner and this would improve ease of use with C# 8. Personally I don't feel like this is slowing development of Libs at all.
Comments
A simple port of the "Getting started with GLFW3" code to valid code for Emscripten compilation
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Oct 7, 2019 - 20 commits
- HTML
GLFW Manager - C++ wrapper with multi-threading
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Aug 18, 2019 - 47 commits
- C++
Simple graphics engine used as submodule in many of my projects
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Sep 21, 2019 - 86 commits
- C++
When go1.13 has landed, plugins (shared_preferences, path_provider), hover and go-flutter code looking up the config dir may switch to using https://tip.golang.org/doc/go1.13#os