games
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:video_game: :pencil: A list of Game Development resources to make magic happen.
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Dec 5, 2019
This is part of the lila rewrite to scala 2.13.
We need to port WMMatching.scala, because Traversable is gone in 2.13 collections. Please help. The file is standalone and can be compiled outside of lila.
Here's a minimal scala/sbt project with this file only: https://github.com/ornicar/wmmatching
The spacing between the lines in the credits screen does not match the official D2 client. The spacing needs to be adjusted to accurately match what the original client does.
One thing I feel is missing from the documentation is a more detailed guide on C interoperability. There are several vital functions like add-pkg, add-cflag, and add-lib not mentioned in the language guide that are present in the SDL bindings included with Carp. In addition, there seem to be some incompatibilities like array types and C unions that are probably worth mentioning. Are these al
First of all if I canselling in region selecting dialogs it continue to show me all dialogs.
Also make easy to select region. Better is use some config window where you have 4 fields to type 4 coordinates, they also should be filled with default region (full screen coordinates) and also have button to select region by mouse, so in one dialog you can place all elements you need. Also when you
OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games.
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Dec 5, 2019 - C++
A Common Lisp framework for the creation of electronic art, visual design, game prototyping, game making, computer graphics, exploration of human-computer interaction, and more.
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Dec 4, 2019 - Common Lisp
I'm thinking of a way to automatically check all the links for the games so we can quickly find out if links go dead. Some questions though:
- How will this be checked? So far the only automatic process we have is Travis CI / the build script, so that's the first option, and to be run on every new commit
- Will this check be too slow? We have a few thousand links potentially (over 1000 games +
SuperTux version: 0.6.1 beta 1
System information: GNU/Linux
Expected behavior
All help block texts are fully visible on the screen.
Actual behavior
In the first Forest level, the help block text is not completely visible on my screen (1920×1080 fullscreen).
Workaround
When I press "scroll up", I can see the full text. But still, that's confusing!
St
Add the following functionality (RMB) - refactor and reuse ContextMenu from FrameInfo.xaml:
- Show Souce Code
- Sample Function (This Frame)
- Sample Function (All Frames)
Code is here: ThreadView.xaml.cs
Depressurizer is a program that helps you categorize your steam games.
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Dec 3, 2019 - C#
XML documentation?
My biggest hurdle of using imgui is the lack of built in documentation. I know that the end of line comments in imgui.h are all over the place and probably not always useful without a context, but it would be extremely helpful to convert a line like this...
IMGUI_API void Dummy(const ImVec2& size); // add a dummy item of given size. unlike In
💰 A Javascript framework for creating idle games
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Dec 3, 2019 - JavaScript
A search application to explore, discover and share online files
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Nov 24, 2019 - C#
- Remove unused methods
- Fix clang-tidy warnings
- Add documentation
- Document exceptions and check calling code for exception safety
- Add more tests where necessary
- Remove non-callback methods, these are used only in tests
- Use range-based for loops in favor of do / while loops
- Remove unnecessary includes of Polyhedron headers
- requires forwa
The Ring Programming Language
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Dec 5, 2019 - Ring
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This project is a fork of excellent FHeroes2 from SourceForge (a beta-level recreation engine of original Heroes 2) but it improves UI, visuals, it offers quick combat by default with option to replay, few steps like "loading" are more optimized.
https://github.com/ciplogic/fheroes2enh