water
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Mar 26, 2020 - JavaScript
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Hello,
Is there documentation on exactly how share-weights are calculated in GCAM or a portion of code that lays out the logic for how this is done? @rjplevin are working on implementing policies for electrification, and part of this process requires ensuring that the share-weights for the electric technologies are high enough to ensure the standard can be met. I have a basic understanding of h
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Jul 19, 2018 - R
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The people publishing to the blog post are not necessarily going to be technical.
We need a README that documents in detail how to go about publishing a blog post.
This should likely be in two steps:
- How to set the project up locally so you can write posts
- How to actually write a post (and what the process is for it to end up on the blog)
For the second we'll likely need to expl
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May 13, 2020 - Swift
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A simple example when audit is enabled:
- User (1) does a mistake inserting nodes without elevation or with a bad touple sector/expl
- Later, another user (2) is dealing with an EPA model and the export control functions checks it
- Using audit it is possible to identify who did the mistake
- Using notify, a message could be sended and promted on QGIS (1) with something like this:
`INFO: S
- HydroFunctions version: 0.1.8dev
Description
When you run the peaks(), rating_curve(), field_meas(), or stats() functions, you get a RDB object back. This can be confusing.
Problem
type(peaks('01542500'))will return the type RDB which doesn't immediately make you realize that you are dealing with something from hydrofunctions. Maybe the name should be chan
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May 5, 2020 - C
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Sep 12, 2018 - R
From the pyOpenSci review:
Maybe it would be good to have a link to binder on each tutorial page to its corresponding tutorial on binder
Next to the global Binder link on the overview Tutorials page, it might be handy to add a link to each tutorial to open an interactive version of that tutorial in Binder.
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The caustics texture is currently being sampled without taking flow into account. This could be something worth playing aroud with and seeing if we could get good results.
A good place to look would be how flow affects the sampling of the foam texture in the Ocean Shader.