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pixi.js
villain-bryan
villain-bryan commented Mar 16, 2018

Issue details

While in a LibGDX environment if you press down a key and then switch to any window outside of LibGDX's scope and release that key, the LibGDX environment does not detect that release event.

Upon re-entry to the LibGDX environment, there should probably be some re-polling evaluation of the keys LibGDX thinks are pressed keys to determine if they are still pressed or not.

olistic
olistic commented May 3, 2018

Level READMEs in markdown format could be great if you're using some kind of markdown processor to read them. If you're not planning on doing so, having the markdown syntax laying around creates noise. Running warriorjs --no-markdown should take care of that, and output to README.txt instead of README.md.

Quintovir
Quintovir commented Aug 29, 2019

Describe the bug

NPCs on missions that last 5 days or more (Garage: Chop Shop 5 day mission) a week or more can visibly be seen starving in the Factions (#) > Your Followers screen even though they have food in their inventory.
When I recall my NPC named Byron 'Amethyst' Hoyt from the Expansion Blacksmith mission I can see that he has plenty of food in his inventory and his weight is "Skel

dnaf
dnaf commented Oct 10, 2018

Finding my server with a fresh install of the client can be annoying and would be much less annoying if the user could type its name into a search bar to easily find it.

Rather than simply filtering the server list to only contain server names containing the given search string, it would be nice if it used a fuzzy matching algorithm and returned the most similar results. A very simple way to im

Cervator
Cervator commented Sep 7, 2019

Edit: More details added for maturity levels, rules for our Merge-athon added - win prizes!

With GSOC ending and us having merged a lot of fundamental / API breaking things lately I'd like for us to do a round of module testing to catch our breath and make sure all the things are working - or at least compiling and running :-)

The zip I prepared earlier for this September's playtest is h

wesnoth
sevu
sevu commented Oct 8, 2019

I looked some time ago into mimetypes, and could register the fileextension *.map to be opened in the wesnoth editor. I could commit this to the repository.

For this to work, Wesnoth itself must be capable to deal with a command like this:
wesnoth -e -l /tmp/foo.map, which it does.

(For saves a problem is that *.bz or *.gz is to generic to be associated to wesnoth by default. It c

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