sdl2
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pygame 2 has a lot of new things.
But we need to tell people about all the new goodies.
We need:
- small paragraphs of text explaining exciting features.
- tweet sized texts explaining new stuff
- benchmarks
- mini examples of how to use the new stuff
How to find what's new anyway?
- have a look at closed pull requests
- have a look at the SDL2 what's new annoucements
- ask people
Open-source engine for Heroes of Might and Magic III
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Nov 20, 2019 - C++
Refresh wiki page
For now the wiki page of OpenXRay is a mess!
I mean all necessary pages on all possible languages are trying to fit into main wiki page.
I haven't even found coding conventions from the first time!
That should be structured by the next design:
- Main page contains only links to language main wiki page.
- Language main page contains thematic sections like: Development, Modding, Using, Conti
Currently, only the player controls for one player are saved in the keymap property in the settings file. If we want to support multiple players, we need to save player controls for both players in the settings.
If we do this, we still need a backwards compatible way of reading the previous keymap settings, so that those don't get lost.
This will need a bit of discussion, I guess.
From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.
I'm not sure what to do about `GetDefaultConfi
On latest clang trunk, the code
const char *text = ("Content of this directory moved to " +
xdg_data_home + "/openspades")
.c_str();
in https://github.com/yvt/openspades/blob/master/Sources/Gui/Main.cpp#L428
causes the warning
warning: object backing the pointer will be destroyed at the end of the full-expression [-Wdan
Open-source re-implementation of The Elder Scrolls: Arena.
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Nov 21, 2019 - C++
Currently mixer documentation refer to SDL_mixer website. This is inconvenient, copy function descriptions here instead. While at it, recheck completeness of \throw items.
Update to proto3
Update the msg.proto file to proto3. It is generated using nanopb
Warning: proto3 doesn't have defaults anymore
The loader package defines a constant called INGAME_PALETTE. Originally, this was only needed by the loader package in order to load sprite and tile set textures, but nowadays, it's used in various places throughout the code. Therefore, it seems more sensible to move the constant into the data package. Specifically, data/game_traits.hpp looks like a good place.
This issue is about mov
OS: Windows 10 Pro (Version 1803 - OS build 17134.48)
Version: 18.02-472
Commit/Build: 18.02-472 (71611fc on master)
Misc. Menu is cut off along the bottom, with letter missing parts of them.
Steps to reproduce:
- Go into Option Menu in the main menu at the top right.
- Navigate to the Options - Miscellaneous Menu.
- Look at the bottom of the menu.
**Is the issue reproducib
A NES Emulator written for fun and learning - first implementation of wideNES
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Nov 9, 2019 - C++
Opensource rebuild of the XCOM Apocalypse Engine that requires the original files to run
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Nov 19, 2019 - C++
:video_game: Simple, open-source 2D graphics for everyone
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Nov 19, 2019 - C
Simplify travis file
As a reference see:
https://docs.travis-ci.com/user/languages/haskell/
and
https://github.com/ivanperez-keera/dunai/blob/develop/.travis.yml
That is, use the standard building image for Haskell ("ghc" variable, remove install section, etc.).
The classic, refined DOOM source port. For Windows PC.
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Nov 21, 2019 - C
The continuation of the venerable JA2-Stracciatella project.
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Nov 21, 2019 - C++
window_scenery_tab_entrieslocated inlibopenrct2ui/windows/Scenery.cppis an array of all of the scenery items on a tab in the scenery window. The type isuint16_tbut this is actually a lie. The type is actually a struct of scenery type and scenery tab index stuffed into auint16_t! This issue is for fixing this.Create a new struct for the tab entry that has two fields
typeand `