Emulator
Emulators allow the host system to emulate the qualities of a client system. For example, a mobile application developer might run an emulated device on their PC in order to test how their application would perform and appear on an actual phone or tablet.
Here are 1,916 public repositories matching this topic...
Can you automatically build libv86.js on Travis CI at every commit and publish it to some server or GitHub Pages? This would be very good because users then won't need to install and configure Closure Compiler and other build dependencies.
Can you also configure Makefile to also build sourcemap file for libv86.js?
Also, the version on your website is very old (f
A library for debugging android databases and shared preferences - Make Debugging Great Again
-
Updated
Jan 6, 2020 - Java
Overview
As suggested in #4623, Citra should support binding a hotkey to activate the frontend microphone implementation. Games that use the microphone tend to enable the mic while launching, even if the game is not going to read the data from the shared page till much later.
My personal design suggestions for implementors:
Support for this feature should fully stop any input stre
https://wiki.nesdev.com/w/index.php/Emulator_tests
It could run these ROMs and actually check the output somehow - perhaps either by checking memory values, or a copy of the screen buffer.
Add SiriKit
Continuation of #529.
Quote from @benvanik:
Could still be nice to detect them and throw up an error message that they are not supported.
Following QA notices are generated by Gentoo portage system while installing pcsx2 git version:
* QA Notice: The following files contain runtime text relocations
* Text relocations force the dynamic linker to perform extra
* work at startup, waste system resources, and may pose a security
* risk. On some architectures, the code may not even function
* properly, if at all.
*
COPYING and README claim this is GPL, but it doesn't specify which version exactly? It looks like GPLv2, the question is: "GPLv2 only" or "GPLv2 or later"?
The current uc.c only contains a copyright where it's unclear wether that file also belongs to GPL'd code.
The source files or README should contain [the license text as per COPYING file](https://github.com/unicorn-engine/unicorn/blob/master/CO
Right now the process isn't documented and is done by calling different classes in the project. Make a gradle task and document it a bit to make it easier for people to update it themselves.
Related discussion: CalebFenton/simplify#57
I have idea for a new feature for jQuery Terminal
- First is new render API, echo function with custom objects like video or canvas animation (explain potential memory leaks)
Each advanced example should have page on Wiki
Traceback (most recent call last):
...
File "../pyimports/miasm2/ir/ir.py", line 153, in add_instr
self.add_bloc(b, gen_pc_updt)
File "../pyimports/miasm2/ir/ir.py", line 233, in add_bloc
ir_bloc_cur, ir_blocs_extra = self.instr2ir(l)
File "../pyimports/miasm2/ir/ir.py", line 135, in instr2ir
ir_bloc_cur, ir_blocs_extra = self.get_ir(l)
File "../pyimports/miasm2/arch/x86/sem.py
🐛 Bug Report
Operating System:
5.0.0-31-generic #33~18.04.1-Ubuntu SMP Tue Oct 1 10:20:39 UTC 2019 x86_64 x86_64 x86_64 GNU/Linux
Docker Image:
docker-android-x86-8.1
Docker Version:
Docker version 19.03.2, build 6a30dfc
Docker-compose version:
1.24.1, build 4667896b
Docker Command to start docker-android:
docker run -it --rm -v $PWD/android-testing/ui/espresso/BasicSam
Add simple instructions (either in README or the wiki) on how to build and use the web frontend without a bundler, using simple <script> tags. It can be based on the instructions in the Rust Wasm book.
prepo IPrepoService SaveReportOld/SaveReportWithUserOld/SaveReport/SaveReportWithUser
All those calls have a play report sent by the game, currently the code who parse this report is totally guessed and dont works in all cases. Informations in the play report aren't really useful for us, that's why it's fine for now. But for accuracy, it could be nice to get the real code from RE.
Cycle-accurate NES emulator in ~1000 lines of code
-
Updated
Jan 6, 2020 - C++
A list of emulators written in the JavaScript programming language
-
Updated
Dec 30, 2019
Below, all pull request that are currently closed, with an indication on their status.
This overview should be kept up to date, to prevent uncertainty. Also, having this up to date overview avoids spending repeated efforts to ascertain the state of closed pull requests.
Possible states per pull request:
- Invalid (explain why it wasn't good)
- Obsolete (should reference replacement pull request
Quickstart Guide
RPCS3 has this page: http://rpcs3.net/quickstart
And a relevant dialog the first time you boot it.
The most important/relevant thing for us would be a quickstart guide for downloading and decrypting/installing the firmware.
The README displayed on the GitHub front page should include some images that demonstrate parts of the UI that are not game specific as a method to entice developers to join the project.
For example gameboy games have their start point at 0x0100, normaly with a NOP and J instructions, but medusa says:
0xCE
0x50
0x01
Medusa doesn't translate it.

First, let me say I understand that save slots are (probably) still experimental. I just thought I'd document some of the behavior I noticed and maybe it'll be helpful for future debugging.
When using the quick save hotkeys with multiple save slots turned on, I noticed a bit of unexpected behavior.
Steps to reproduce