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3D

3D modeling uses specialized software to create a digital model of a physical object. It is an aspect of 3D computer graphics, used for video games, 3D printing, and VR, among other applications.

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three.js
donmccurdy
donmccurdy commented Sep 27, 2019

The deprecated decodeDracoFile method should be removed and replaced with a parse method similar to other loaders. Currently decodeDracoFile does not propagate errors, and should do so. So probably a signature like:

dracoLoader.parse( arrayBuffer, /* options, maybe? */, onLoad, onError );
villain-bryan
villain-bryan commented Mar 16, 2018

Issue details

While in a LibGDX environment if you press down a key and then switch to any window outside of LibGDX's scope and release that key, the LibGDX environment does not detect that release event.

Upon re-entry to the LibGDX environment, there should probably be some re-polling evaluation of the keys LibGDX thinks are pressed keys to determine if they are still pressed or not.

OmarShehata
OmarShehata commented Oct 24, 2019

When a terrain tile fails to load you get a message like:

An error occurred in "CesiumTerrainProvider": Failed to obtain terrain tile X: 0 Y: 0 Level: 0.

This doesn't tell you what the error was/why it failed. In most cases the request has actually failed (404 etc.) and the browser will report it, but in some cases that's not the case either. The only way to see the error is to cha

cdata
cdata commented Oct 10, 2019

As we approach v1.0.0, we should look into versioning our docs. This is important because feature availability will depend on the version of the library being used, and this can be confusing for users if there is only one set of docs.

The two ways we could approach this are 1) keep a copy of the docs site for each old release in a subpath off of the main site 2) note next to each bit of API whi

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